Ever since 6.3.0, Vox Engines don’t strike fear like they used too. The limit cap and reduction in HP make it feel like a really huge nerf. But what do I know? I play on Level 7 in a two helldiver squad.
I remember Cyberstan. Those were the days
This stays true on D10, they used to be a pain in the ass - excessively so, if you ask me - but after those changes they lost their aura.
They can still be a huge threat, for example in rapid acquisition missions, but I think they went a bit too far with the nerfs
What happened to factory strider convoy missions? I only ever see vox convoy missions now, and those suck.
They show up in lvl 6 - Extreme difficulty missions or lower.
ew, what?! Not level 10?!
I get killed by the mortars more than anything…for some reason even diving out and away of the spotlight I get taken out…
They’re more of a pain in the ass to me-because the usual slew of strats don’t work and you need a slot just for specializing in killing it. FAC striders still invoke fear…big lumbering fuckers
I too am a lvl 7 enjoyer… Not too crazy but still can get there for casual drops
Limit cap? Like a maximum amount per match?
3 active Vox Engines at anytime.
Amount of vox engines allowed to be active at the same time limited to 3
Maybe spawn cap is a better term.
That makes sense. I was thinking of how many I see over an entire match!
I’ll admit, I’ve only just found a good dive mate to play with and start seeing enemies like the Vox Engine again (seen them when they were first introduced). I don’t mind the limit, on lower difficulties like 7, but I think Arrowhead should have left them with higher health.





