• swicano ( swicano@programming.dev ) 
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    20 days ago

    Lol I’ve got a esp32-p4 and I struggled to get the included example working. So. We’re basically the same.

    It’s a very impressive chip but Tomb Raider, wow that’s fantastic

    • Tomb raider 1996 was a primary title for the Sega Saturn which used hitachi superH 32bit RISC processors at 28mhz and 2m RAM. A little more digging lists the minimum PC requirements for the DOS/win9x version to be a Pentium 60 and 8m RAM.

      Not even counting that overall instructions per clock has increased tremendously since the 90s, yeah, there’s plenty of power in an esp32 at 400mhz lol

      • DdCno1 ( DdCno1@beehaw.org ) 
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        20 days ago

        This reminds me of very early mobile ports of this game for Pocket PC PDAs from 2002.

        Allow me to geek out a little: The two least powerful of the officially supported devices - Compaq iPAQ 3630 and Toshiba e310 - feature a 32bit ARM-based RISC CPU clocked at 206 MHz, paired with 32 MB of RAM and a 240 x 320 display. The Toshiba cost $899 when it came out in October of 2002, equivalent to $1661 in today’s money (in other words, way too much for a kid who desperately wanted one back then).

        Here’s the interesting part though: This CPU - the Intel StrongARM SA-1110 (yes, Intel used to license ARM CPUs)- has a TDP of less than 400 mW when clocked at 206 MHz. This is without RAM, of course, but still, this was a very power-efficient chip for the time - and it could take up tasks that were usually done by other chips, like acting as a softmodem.