My main concern with the Frame was the inside out controller tracking. I play Beat Saber at a very high level, and I’ve never been completely happy with my Index. I’ve been able to try all the Quests over the years but none of them impressed either.

But holy valve!

The Frame controllers track EXTREMELY WELL!! I feel like I finally got my original Rift back, and on LINUX!

So if you, like me, worried that the controllers would not perform in fast-paced games like Beat Saber, don’t. I can’t tell if they quite beat the original CV1 touch controllers, but it’s close enough that I’ve finally stopped pining for the CV1.

    • MentalEdge ( MentalEdge@sopuli.xyz ) OP
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      12 days ago

      Yup.

      The Frame has IR illuminators, that will put out a bit of infrared so the tracking can continue to work in the “dark”.

      As a bonus feature, they essentially work as night-vision goggle when using pass-through in the dark :D

  • Kyrias ( Kyrias@lemmy.ca ) 
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    12 days ago

    The Frame controllers track EXTREMELY WELL!! I feel like I finally got my original Rift back, and on LINUX!

    I played through my old catalogue and find they don’t track well for older games that aren’t “Great on Frame”. I wonder what the difference is.

  • Chiahna ( Chiahna@piefed.blahaj.zone ) 
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    12 days ago

    Oh that’s cool, I was a bit worried about that, but never really tried camera tracking before.
    Mine is already paid and on it’s way, I’m only a bit salty about ergo kit being out of stock already.

    • mtlvmpr ( mtlvmpr@sopuli.xyz ) 
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      12 days ago

      Extra salty about that as well since I’m going to share the headset but I’m planning to make them myself. Nose flap sounds pretty hard to make but I’ll make try to make the controller straps, headset topstrap and fabrics for face and back cushions.

  • Nighed ( Nighed@feddit.uk ) 
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    11 days ago

    Beatsaber should be fine because the hands should always be in sight of the head unit. My understanding is that moving them behind your back would be when issues occur, which wouldn’t happen with a beacon based tracking solution.

    • MentalEdge ( MentalEdge@sopuli.xyz ) OP
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      11 days ago

      I’m not referring to occlusion (like when the controllers teleport away, or freeze), but performance and accuracy. How quickly they follow your hands, the samplerate at which they do so, and how closely they match what you are physically doing. This becomes EXTREMELY important at high level play in Beat Saber, as you can need to hit blocks every few frames.

      Quest controller tracking is too sluggish and inaccurate for high level beat saber.

      Lighthouse is better, but I find it’s still not as accurate as the constellation tracking on the CV1.

      This is the first time I’ve felt a set of controllers match what I was able to do with my CV1. (Like terms of precision. Beat Saber scores you by how close to the middle you cut blocks, and the arcs of your slices.)