There’s a dozen other RPGs I could have used as well, but Pathfinder is the meme one.
I mean, Pathfinder is literally D&D with a few changes.
I mean, the three action system alone puts it over DND, imho.
Pathfinder is the sooo good. So much customization!
One time I made spider man. But he could only web swing thrice per day, was weaker than every enemy, and kind of just died randomly due to lack of spidey sense. But he had a wicked 6 paragraph alter-ego mechanic that the goblins appreciated
Step 1: Pathfinder Step 2: Savage Pathfinder Step 3: Other Savage Worlds games Step 4: Become a proper TTRPG nerd
Uh… I’ve never actually played a pathfinder campaign. Or D&D. I’ve mostly played World of Darkness, and a couple of oddball things. I’ve also sat in on some friends custom campaigns that were absolutely wild. I guess that’s not normal, lol.
Reading about it actually makes me think id like it better but I would have to play the variant that removes the linear stat increases so low-level enemies arent trivial.
deadmartyr@lemmy.zip Why you wanna be fighting low level enemies at high level?
Setting-wise it might just be the tone you’re going for, like you dont want random adventurers to have cataclysmic level strength and you want things to be more more “realistic”.
Like irl, a bear is a threat to any lone human, no matter how badass… because it’s a big ass bear. Like if an experienced veteran makes a mistake some rookie adventurer is expected to make, they shouldnt just be completely safe.
It’s not bad to have limitations to your potential, you can just allow them to strategize more or accept that “yes we probably shouldnt try fighting the whole garrison after getting spotted, we f*cked up and got spotted and we might get wiped if we dont bail rn.” With no amount of grinding being able to change that



