Last weekend, I played a little Elden Ring seamless co-op which was a lot fun! This week, I’ve been playing around with the PS5 I borrowed from a friend of mine. After jailbreaking it, I installed a couple games among which was Mortal Shell 2 and Wuchang. I’ve played both of them for a little while and enjoyed MS2 and didn’t find Wuchang enjoyable at all thus far, sadly. Might play both of them for a little longer this weekend.

All soulslikes have specific distances you need to travel from one bonfire to the next. In Demon’s Souls, you’d only get a single one throughout an entire level. In Dark Souls, there are a couple more distributed in an area and most are in walking distance. Sometimes there can be quite long stretches between them which can hinder the flow you get into when attempting to beat a boss. Elden Ring solved that issue through Stakes of Marika in addition to having a lot more graces in an area and shorter distances between the individual graces.

What’s your preferred bonfire distribution in soulslikes? Do you like the Stake system from ER? Would you prefer them to be a little more rare?

  • imadethis ( imadethis@fedinsfw.app ) 
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    4 days ago

    I’ve been helping along with the ‘community quests’ in elden ring, and just beat the base game again with a strategy/build I’d never tried before. Using tower shields and guard countering everything was pretty fun, but not in a great way. Give me that parry life, yo.

    I think I want to replay it now with another new ‘build’ and am thinking big naked bonker. Hmm, anyone want to help me out by muling a few big bonking items from one of my end game characters to a fresh starting one? I avoid using the cheat engine or character file editors, and none of my friends have it installed right now to mule for me.

    As for bonfires, I think I remember liking dark souls 2 the best. The boss runbacks were part of the fun, and they had a number of neat little tricks to make it feel like you were progressing even with the limited number of bonfires. When I first figured out the blowing up the wall in that first castle, for instance, I was definitely wowed. I can also see the whole stake of marika thing, but it certainly made the game feel more casual.