I have been in love with mouse acceleration ever since I discovered RawAccel; it’s nice to be able to flick to quickly flick and have slow aim as a gradient.
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In Team Fortress 2 I can easily adapt to different aim styles; classes have different aim styles, so aim adaptability is useful.
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In Enter The Gungeon I can quickly peak at enemies and change my aim.
Why is mouse accel still hated?!
- shiveyarbles ( @shiveyarbles@beehaw.org ) 2•10 months ago
No I never use it because it reduces accuracy and control
- Nawor3565 ( @Nawor3565@lemmy.blahaj.zone ) 1•10 months ago
How does it reduce accuracy? It allows you to make very precise movements if you move the mouse slowly, but make large movements very quickly by flicking the mouse instead of needing to pick it up and move it multiple times.
- Shikadi ( @Shikadi@lemmy.sdf.org ) 1•10 months ago
Depends if the acceleration is continuous or not. Also, it used to be implemented very poorly, not sure if it still is
- Nawor3565 ( @Nawor3565@lemmy.blahaj.zone ) 1•10 months ago
I really don’t get the hate for it. In an FPS for example, it allows you to quickly aim between far-apart targets by moving the mouse fast, and then home in on them by moving the mouse slow. The same principle applies to pretty much anything that needs accurate, non-consistantly-spaced clicks.