This game is such a roller coaster of emotions. Some of the most beautiful imagery I’ve ever seen in a video game. Genuinely awesome soundtrack (both the licensed music and original material).

There were moments when it was frustrating and boring, and the storytelling can sometimes be way to literal and explanation based.

But I truly did love the story underneath, as it was one of hope and the importance of connection to get through rough times. Some subjects hit real close to home for me, and at times it can get quite depressing, but this strong sense of hope and helping each other is always there to lift you back up.

Again, some game mechanics and cut scenes really didn’t work for me, but other parts of the game will be forever in my mind.

I’m rating it a 7.5<->10.5 out of 10. I’ve decided conventional scales don’t cut it for games like this.

I would love to know your opinions if you want to share them!

  • I think 3 hours in I had only “played” for about 30 minutes, and to me, most of the story at that point was just trying to be as ridiculous and disturbing as it possibly could. Most of the gameplay was just avoiding falling cause dude doesn’t know how to walk. I had to go do something else at that point so I quit and never ended up coming back to it.

    Maybe if I hadn’t gotten it free I might have given it more of a chance, but I definitely wasn’t a fan.

    •  hadrian   ( @hadrian@beehaw.org ) 
      link
      fedilink
      English
      311 months ago

      Felt similar, especially about Sam’s difficulty in walking lol. Would be interested to hear from someone who’s played longer whether the falling over stuff gets better or not? Or, if it’s just my own incompetence, but iirc I was holding down L2 and R2 the whole time, just to avoid toppling head-over-heels.

      • When I first played the game (played on PC with keyboard and mouse), I thought, “wow, you actually have to pay attention to the terrain” and found myself falling over at times. The more you play and the more you deliver, Sam gets stronger and is able to maintain balance more often. I honestly don’t even look at the scanned terrain anymore, except when I’m checking how deep water is. Making sure Sam is “bracing” by holding those buttons down, you’re more than likely going to be fine unless you have a massive stack and you’re overloaded. On keyboard and mouse you just hold Mouse1 and Mouse2, which I think is much easier than controller triggers.

        Another thing that likely made it a little easier on PC was the movement speed setting. I can press Shift and I’m stuck at a walking speed that I have set in the settings menu (since keyboards don’t have pressure sensitive movement).

    • The best advice I thankfully saw early on in a video about Death Stranding is just hold down L2 and R2 all the time while you’re running around and you’ll automatically balance yourself in 99% of situations. If you find yourself still tipping over, then just slow down or stand still for a second.

  • I absolutely love this game. Sometime the story gets convoluted or over the top and that won’t be everyone, but the game is just so unique. There’s something so peaceful about walking across the terrain with all those packages.

    It has such a good theme of connection and interpersonal relationships. I could go on for days, but I should continue my 3rd playthrough lol

  •  moreaal   ( @moreaal@lemmy.ml ) 
    link
    fedilink
    English
    611 months ago

    well I genuinely LOVED the game, particularly the delivery part of it. I recognise how bold it is to take everything that’s usually considered “boring” in a game (long walks, limited inventory management, delivery items side quests…) and make it the core of the experience. I think towards the end it’s a bit rushed in terms of explanations and characters motives, but the world and the atmosphere have so much heart that if you take the time to actually enjoy the game it’s gonna be a hell of an experience p.s. also motion capture of established actors helped a lot, particularly Sam… looks like Norman Reedus was born for this role since the Walking Dead, so well casted

  •  beefcat   ( @beefcat@beehaw.org ) 
    link
    fedilink
    English
    5
    edit-2
    11 months ago

    I love how weirdly unapologetically uplifting this game is. WIth a post-apocalyptic premise, and a name like Death Stranding, you would expect something dark, violent and depressing. And while it does have these elements, they play second fiddle to the game’s positive message about community and working together. All reinforced through both story and well thought out gameplay systems.

    I think this is really driven home by how heavily the player is punished for killing people. It’s not just some Splinter Cell-style radio message about trying to keep casualties to a minimum. If you actually manage to kill a single person, you pretty much have to drop anything you were doing and devote the next half hour to cleaning up the mess you made before it literally blows up in your face.

  • I loved Death Stranding as a whole. There’s some QOL things I think that could be improved upon in DS2, but the overall gameplay loop was satisfying. Heck, I still find myself making deliveries after completing the game just to relax and unlock even more stuff. I recently just got a backpack cover after 70 hours?? I didn’t even know it was in the game. Incredible, lol

  • I got really addicted to trying to improve my delivery times and go sucked into the game once the high ways became an option. Focused on unlocking areas so I could get it all connected, and then later the zip lines got me hooked for the mountainous snowy areas.

    I usually hate traveling to locations in games even in Grand Theft Auto, so having a game element to travel made what I thought would be tedious game turn into fun even when it was slowly trying to balance cargo when traversing on foot.

  •  Kory   ( @Kory@lemmy.ml ) 
    link
    fedilink
    English
    311 months ago

    I absolutely agree with what you’ve said, some parts didn’t work for me either, but overall, it was a great experience. I kept me thinking weeks after finishing it. The underlying theme is fascinating - uplifting and depressing at the same time, if that makes any sense. The way things are done sometimes hit home so hard that I had to rewatch certain parts in videos and kept debating it with a friend who had also played the game.

    It’s great to read that you’ve enjoyed it too. Also curious what others think. (This post would also fit well into https://lemmy.ml/c/patientgamers)

  • Can anyone comment on how it runs on Steam Deck?

    I’ve always been a fan of his games, but havem’t installed this one because I hear it is virtually unplayable by the time you reach a certain stage or area.

    Would love anyone with experience playing through it on the Deck to chime in!

  • This is pretty quintessential Kojima. I enjoyed my time with it. In classic Kojima fashion it goes further off the rails the longer it goes. But thats ok if the train starts off the rails in the first place

  •  Kamirose   ( @Kamirose@beehaw.org ) 
    link
    fedilink
    English
    211 months ago

    I’ve been interested in this game for a while but I’m in a bit of a strange genre spot in that I love delivery games and simulators but lately I don’t want to play anything particularly stressful. I keep adding it to my cart and then removing it, lol.

    •  mint   ( @mint@beehaw.org ) 
      link
      fedilink
      English
      411 months ago

      i feel like the most stressful parts are probably near the beginning. as you play you quickly get so many resources and options that it’s never very stressful. there’s also difficulty options if that helps too