So, there are only a few apps for the headset at the moment and they are all first party. Apple needs developers to make apps for the headset before they start selling it in mass.

If they do not have apps for it, then people will see a “dead” ecosystem and possibly view it as a failed product.

They priced it at a point where consumers won’t really get it, but devs will. At least larger devs will. Selling it, shows the devs that it’s ready for the market and encourages them to get in early so they can possibly catch the wave of new users.

Once there are a decent amount and variety of apps for the headset, they will sell a slightly trimmed down version for significantly less.

What do you think?

  • Agreed! I think there’s also genuine uncertainty about what uses will be popular, much like the early Apple Watch iterations involved some amount of flailing to figure out what works.

    The spare-no-expense approach can be seen as an effort to not close off avenues of exploration before they know what works. When optimizing for cost, decisions will be made to save money at the expense of ruling out some potential appeal, but right now nobody knows what will have appeal. The EyeSight feature seems like a prime example of something that very few would include in a product today because the appeal is uncertain while the cost is high. It might turn out to be a home run of a feature, and this luxury version of the Apple Vision product is how they can gain experience with it. If the response is instead that it looks like googly eyes, makes people uncomfortable, or doesn’t achieve the goal of letting people use Vision while in the presence of others, then maybe it would find itself on the chopping block to get costs down.

  • I have a hard time picturing VR becoming mainstream when the headsets are still heavy. It’s cool that the Vision Pro is so high quality and has such great visual fidelity, but at the end of the day, people don’t want to watch movies with something heavy strapped on their face. It’s a worse experience than just using a regular TV.

    •  M500   ( @M500@lemmy.ml ) OP
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      41 year ago

      Did you watch the Disney part of the presentation? They showed some things they have been doing that would be pretty cool.

      Maybe in like 5 years time, the tech would have advanced enough to make it a mainstream product.

      I’m not a huge fan of vr, in fact, I’ve never tried it. And I don’t think the tech is mainstream just yet, but I can see a future where it’s a household thing.

      • I’m just disappointed in the VR industry because I think the tech is advancing in the wrong way. Features and fidelity are nice, but I think it’s more important to create a headset that feels nice to wear. I don’t think Apple has confirmed the weight yet, but MKBHD on Youtube said that it felt very heavy. Personally, I would prefer to use a light headset with lower resolution screens than a heavy headset with 4K screens.

    •  DJDarren   ( @DJDarren@beehaw.org ) 
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      1 year ago

      I have a hard time picturing VR becoming mainstream when the headsets are still heavy.

      Added to this, something Quinn Nelson said; in all the footage we saw of Vision Pro being used it leaves the question of why use that device? Why would you strap on a hat to shitpost on your socials when you can just use your phone? The one solid use-case that interested me was being able to sit in your own IMAX cinema, but is that really worth $3500?

      Don’t get me wrong, the thing looks damn cool, and I can’t wait to try one out. But yeah, it seems like you have to want to choose to use VP over just having an iPad in your hands.

      •  snowman   ( @snowman@beehaw.org ) 
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        1 year ago

        VR sporting events. I’d love to watch an away game with great seats w/o flying there, getting a hotel, etc. Of course it’s not the exact same but it’s so much cheaper.

        One single away game trip can easily cost as much as the headset. Only an in-person demo will really decide if the experience is worth it.

      • …why use that device? … The one solid use-case that interested me was being able to sit in your own IMAX cinema, but is that really worth $3500?

        Except this device isn’t being marketed as an iPhone or iPad replacement. The closest thing to it replacing is a MacBook, but it’s not being marketed as a MacBook replacement either. It seems to me like it’s a blend between a MacBook Air replacement and a Pro Display XDR/general monitor replacement. A good OLED ultra wide monitor is above $1,000. A Pro Display XDR is $5,000-$6,000. With the Vision Pro, you could theoretically never buy a monitor again. I’ve bought two ergotron monitor arms at $200 each just to be able to move my monitors around a fraction of the amount that you can move windows inside Vision Pro. I don’t think the price is out of line, and I do think there is a pretty obvious use case here. It’s a monitor replacement for stationary computer use, with the option of limited portability. With a battery life of 2 hours it seems pretty obvious to me that mobile use wasn’t Apple’s priority with this.

  •  dylan   ( @dylan@lemmy.ml ) 
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    21 year ago

    To me it’s by far the most “Gen-1” product Apple has shown in a long time. I saw someone say that it feels like they wanted to make AR glasses but the tech wasn’t ready yet, and I have to agree. I do hope it will succeed, but I’ll need to see the next few iterations to be really sold on it.

  •  ryuko   ( @ryuko@lemmy.ml ) 
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    21 year ago

    It definitely seems like they want to build out the app ecosystem with the Vision Pro, and then probably release a more mainstream, less frills headset down the line.

    •  M500   ( @M500@lemmy.ml ) OP
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      11 year ago

      It looks so nice, but it really has their “pro” look to it.

      I think this concept is cool and I were not in so many video conferences, I’d pick it up at a much lower price.

  • It has an m2 chip, just like you can run iphone/ipad apps on a mac you’ll be able to run them on VisionOS. Yeah there won’t be many native apps but it’s still usable at that stage. I’d be cool to scroll lemmy in a holographic interface that sits on your table.

  •  ace   ( @ace@sh.itjust.works ) 
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    11 year ago

    I see this as an institutional training device. Think medicine, aviation, etc. Have a gross anatomy lab with several headsets and no bodies needed! Plus free “do overs”!

  • I think that’s been pretty obvious form the start. It was clearly priced at a premium upon being announced, and their initial production was cut from ~1mil units to just south of 400k. They know they won’t have many buyers for this first gen product and are pricing/producing as such.

  •  simple   ( @simple@lemmy.ml ) 
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    01 year ago

    It’s the Hololens all over again and I legitimate don’t understand why the internet is so obsessed with this. If the Meta Quest 2 can’t break into the market at $400, this sure as hell won’t. Everything they showed of the Apple headset is a gimmick. Watch a blurrier version of your TV on a 2 hour battery! Capture videos by wearing a bulky headset that’s not very portable! Use apps that already exist on your phone in a clunkier way!

    Am I missing something? It looks like good tech but I agree with OP, there’s no market for this.