In your opinion, what are the best RPG sourcebooks/supplements/resources?

  • The two I would recommend are both centered around GM prep:

    I don’t think either of these are perfect, but they both offer really good, actionable advice. The philosophies/systems described in these two don’t naturally mesh, and I think that’s a plus. Every GM needs to figure out for themselves how to prepare to run a game, because the things each GM needs are unique. I think having two books outline pretty drastically different approaches can help you triangulate your own needs and methods

  • People have already mentioned my two suggestions: 4E DMG2 and The Lazy Dungeon Master.

    This isn’t a specific book recommendation, but I would recommend reading a diverse range of RPG books, across a breadth of topics which interest you. In particular, reading the storytelling sections and how those guidelines interact with the delivery mechanics of the specific game can offer a new perspective on how to run your games.

    For example, I enjoy horror roleplaying in particular, so books I may read are Call of Cthulhu for Cosmic Horror or the World of Darkness/Chronicles of Darkness books for Personal Horror. While I run Call of Cthulhu a lot more than World of Darkness, the tips on storytelling personal conflict from WoD offer some interesting insight into running sanity conflicts in CoC.

  • The Conan books by Robert E. Howard; I know they’re not RPG books but hear me out.

    Robert Howard can fit a huge Conan adventure into the smallest space possible. Opening one story is like looking in the Tardis - Conan will seduce a queen, she’ll get kidnapped, he’ll ride vast distances, fight barbarians, then fight wizards, save her, then fight more barbarians and it’s all in under 300 pages. The man was a genius when it comes to pacing which is a hefty problem for me and a lot if DMs I know.

    Also Dungeoncraft on youtube.

  • IMO one of the best books every GM should read is Your Best Game Ever. There are a lot of gems there that experienced GMs picked along the way, and even if you’re experienced there is bound to be something interesting. One thing that I always remember from that book are tips on how to make your NPCs more memorable by giving them quirks like stutter or have a manerism when speaking.

    Another cool upcoming book is The Weird, it’s still not available even for backers but it’s in the final stages so it should be available soon, but there is a preview available to see what to expect.

  •  Ghast   ( @Ghast@lemmy.ml ) 
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    01 year ago

    Anthropology books taught me that humanity is more fantastic than all the fantasy races.

    • The Mbuti sang and danced as they walked, to scare away snakes. They had no words for ‘good’, and ‘bad’, so Christian missionaries couldn’t translate their teachings.
    • The Azande believed in a predictable universe, and ascribed all misfortune (including death), to magical bad intentions (translated as ‘witchcraft’, but I’m not sure that’s a great translation)
    • The Piraha language needed you to say how you learnt something inside the verb, so rumours are grammatically impossible. Their language had four modes, including ‘whistling’.

    I’m putting everything in the past tense as my info is about 50 years out of date.