Just curious what do people have in mind, when they say a game is “working great” or “perfectly”. I believe I’m in the minority, but I just can’t enjoy a game under 45 FPS, or if the resolution has to be under 720p and the UI/text is all blurry because of it. Perhaps it’s because I’m used to playing mainly on PC. Still enjoy my Steam Deck a lot though, even if it can’t keep up sometimes.

  • 30 fps and low graphics ia good by me. I grew up with old consoles, having something like Cyberpunk running on a handheld is insane to me.

    I honestly don’t get the whole “120fps 4K or literally unplayable” mindset. Ill notice the difference in a side-by-side, but other than that as long as theres little to no lag its perfectly fine.

    • The technology is really incredible, I know that. And it still blows my mind sometimes what it can do. However I find it funny that the old consoles like NES or SNES were running at 50Hz/60Hz TVs and then we got to the point of 30fps gaming with the Playstation. But that’s just natural evolution of graphics I think. Still amazing what the smart people can achieve.

  • Depends on the game. Older games and 2D games I expect 60FPS at native resolution with a lot of the graphical options enabled. Morrowind, Stardew Valley, Doom 3, etc.

    Newer games I don’t mind turning down the graphical options to try and score that 45-60FPS. Cyberpunk, Jedi Fallen Order, Skyrim, etc.

  • I’m perfectly fine with 30fps, my biggest concern is battery life. At 30fps I don’t really like to see a game go much higher than 15-16w of draw. Lower is even better.

    Any game in that range can be pushed harder (higher fps, higher graphics quality, etc), but at that point it’s up to the player whether they want to prioritize battery, graphics, or smoothness. If you go above that threshold there usually isn’t much room for player choice in how they want the game to run.

  • I genuinely think it’s all dependent on the game. Very low frame rates can be quite playable on games that don’t require good reactions, think something like slay the spire, I’d argue Fallout works pretty well as well thanks to VATS. On the other hand, fighting games need to be at 60 FPS period. I am usually happy on the deck so long as I can hit 45 FPS.

  • Depends on the game and whether I’m playing docked on my TV or handheld.

    Docked I want at least a consistent 40, but a consistent 30 on slower games like Oblivion/Skyrim isn’t awful when playing handheld.

  • I have different expectations for different games. Generally I want the battery life around the 3 hour mark, though; if it can’t hit that, I don’t really want to play it on Deck.

    I prioritize framerate over graphics 100% of the time. If a game hits 60FPS but I have to drop all the graphics settings to Low, that’s a W for me. For AAA stuff, I’ll do 30FPS if I don’t have to drop the resolution too much, and if that 30 is STABLE.

  • I’d argue a game at 720p at a locked 30 FPS with good frame pacing is good enough for a portable console. If that game however isn’t optimized for small screen sizes (e.g. tiny text or requires precise UI touches) that can really suck experience wise.