- McRibbles ( @McRibbles@dormi.zone ) English6•1 year ago
Huh. Well… I’ve always been overly critical of a frame’s kit pre-release when in most cases they turned out fine so I guess I’ll hold my tongue for the time being, but I’m really not a fan of Kullervo’s kit. I guess maybe you could have some sort of semi quadratic scaling on with his 3 whenever you pair it with his 2 or 4, and that’s where the DAMAGE in his kit comes from? Hm. We’ll see.
- sandriver ( @sandriver@beehaw.org ) English3•1 year ago
I’m actually pretty excited for his kit. He’s gonna have some dumb helminth combos with grouping abilities, MfD, Kittag, and possibly Prisma Obex with either Vaz or one of the ragdoll grouping helminths.
Given how strong melee Decrees are he’s also going to be a really good roll for Circuit. Especially if Ukko is coded as a projectile ability and benefits from the damage-per-Decree Intrinsic. Even outside Circuit, projectile abilities have some really dumb scaling gimmicks like Nourish, Arcane Arachne, and vig swap.
Definitely going to be playing with him a lot. I agree his kit looks kinda meh at first glance, but the more I’ve thought about it the more curious I get.
- shogun ( @shogun@dormi.zone ) English1•1 year ago
Both his 1 and 3 scale based on weapons, so as long as they don’t have any obvious problems (like a short range/duration on the 3) they should be good. 2 is survivability, which is nice, and his 4 will probably end up as a helminth slot (a la Sol Gate, Danse Macabre, and the other poorly scaling ‘ultimate abilities’ that frames get.)
The passive will probably end up being strong, given that Voruna’s version caps out heavy attack efficiency, so this will probably do the same.
Overall I don’t think he’ll set the world on fire, but he seems to have a pretty solid game plan. And maybe his 4 will surprise us by scaling very well.
- yarl5000 ( @yarl5000@dormi.zone ) English4•1 year ago
Neat, wish they had included a few more blurbs on what else is coming just to give people more of a sense of what else is coming with it.
- Prime262 ( @Prime262@dormi.zone ) English4•1 year ago
the example cursed decree shown is -armor +damage. . . i just. . .the present decrees are heavily weighted in favor of +damage and with even low investment in intrinsics give passive damage anyway. . what the decrees are missing is survivability boosting effects
- TheZemor ( @TheZemor@dormi.zone ) English3•1 year ago
Kullervo looks solid on paper
His 1st skill mentions being a heavy attack, wonder if it will be a pseudo exalted that is affected by heavy attack mods
- sandriver ( @sandriver@beehaw.org ) English1•1 year ago
I think the passive implies it’s going to be executed from your actual weapon equipped. Be interesting to see if Ukko also charges his combo.
- Kaldo ( @Kaldo@kbin.social ) 2•1 year ago
Ohh, I didn’t realize that Kullervo’s Hold is a time limited event. Have they said before how long it’s gonna go up or if it’s going to repeat?
Looking forward to getting new reasons to go back to duviri, I do like the new content but it felt kinda lacking when it comes to rewards. Hopefully this improves it a bit.
- theswordupsilon ( @theswordupsilon@dormi.zone ) 7•1 year ago
The hold is limited to certain spirals, but the event makes it so it will be available for all of them.
I’m not sure it’s an actual time-limited event, like the previous Operations.
I believe they mentioned in the devstream that the lost island would only be around during certain spirals, so hopefully that’s what they mean. If it’s a real limited time event, I don’t think they said how long.
- wintermute ( @wintermute@beehaw.org ) 1•1 year ago
As others might have explained, the “event” which lasts a couple weeks will grant access to the Kullervo prison island regardless of the current spiral. After the event is over, and on normal runs, the hold will only show up on certain spirals and not others, similar to Archarbor
- Wiktoryk ( @Wiktoryk@dormi.zone ) 3•1 year ago
The event will last 2 weeks. It guarantees that the island will spawn,as it is normally locked to certain spirals.
- sandriver ( @sandriver@beehaw.org ) English2•1 year ago
Kit looks great. 2 is the easy pivot point for survival Helminths. 3 looks absolutely incredible, especially if it’s an ongoing curse rather than a one-and-done style like MfD. Be interesting to see how his 4 scales off duration.
Honestly, melee crowd control is a cool idea, and being able to spread heavy attack nukes around makes me a little bit Tyl Regor. My one nitpick is that a CC buff on a heavy attack frame is very… wut. Why not CD? Melee always needs more CD.
- shogun ( @shogun@dormi.zone ) English2•1 year ago
I’m hoping it ends up being an additive CC buff like Arcane Avenger, which would help make more obscure melees viable on him.
- sandriver ( @sandriver@beehaw.org ) English1•1 year ago
Caustacyst meta let’s gooooooo!
- Torchbound ( @Torchbound@dormi.zone ) English2•1 year ago
man I hope they drop cross save soon… hopefully at tennocon but maybe earlier
- A_random_bee ( @A_random_bee@dormi.zone ) English1•1 year ago
AAAAAAAAAH I’M FALLING OUT OF A PLANE!!!