Nothing makes me feel homicidal rage quite like trying to work with this game’s piss-poor stealth mechanics. What part of the game makes you feel that way?

  • xvntnc ( xvntnc@dormi.zone ) 
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    3 years ago

    The worst part of Warframe is host migration.

    I actually like spy missions. I can deal with unfun game mechanics and my own dumb inability to deal with them (e.g. losing a defense target to a toxin eximus because I wasn’t paying enough attention). What really bugs me is when I lose progress because the games lack of checkpointing and awkward net code causes me to lose an hour of progress.

    • MarthaRagnos ( MarthaRagnos@dormi.zone ) OP
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      3 years ago

      Was waiting for someone to say this. Host migration is, to me, truly one of Warframe’s oldest and most annoying flaws and it’s one I doubt will change. They’d have to fundamentally change how matchmaking works to change it.

  • sXeth ( sXeth@dormi.zone ) 
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    3 years ago

    Deimos Conservation/Son Token grind.

    So we got an Infested planet, if you were ever curious. You can never avoid enemies on Deimos because Infested missions are in a pre-alarmed permanent state, and Deimos is no exception (unlike the ohter two which will spawn guys near you but you have to actually get seen to raise alarms).

    Also its in a colour scheme where the highlight from the tranq rifle is basically invisible.

    And two of the possible targets are miniscule sized creatures you can have trouble seeing if you’re staying dead at the things.

    • Lurowene ( Lurowene@dormi.zone ) 
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      3 years ago

      Having trouble with Deimos conservation is crazy especially because the infested knock out the predasites on their own and you just go up and collect it. Use archwing? Idk I did conservation like the first week Deimos came out and I have never had to do it again and I have both necramechs, all Deimos weaponry minus Sporothrix.

      • sXeth ( sXeth@dormi.zone ) 
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        3 years ago

        Up until you need the tokens to do things and the turn ins for the son tokens are basically never the common predasite or vulp which are the ones that get knocked out (with the alternate route being to keep crafting up those basic ones and selling them which is even more monotonous)

  • Halasham ( Halasham@dormi.zone ) 
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    3 years ago

    Anything that has me having to work in a group or on a timer in the open worlds. My PC runs the open worlds like its got rigor mortis for the first few minutes so things like the Orb Mothers or Archon Hunts with open world segments are horrible.

  • Kayrozen ( Kayrozen@dormi.zone ) 
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    3 years ago

    The armor scaling is what’s making me cry on lonely nights. 90% of all the general problem warframe has is linked to it. Like, at low lever it’s not an issue, but as soon as armor start providing more ehp than shields, things go south fast. it makes armored enemies so resistant that if you don’t account for it, you are bound to fail your mission. hell, the powercreep got so bad around it, that when you bring your weapon that do just ok against armor in corpus/infested missions things dies so fast, you blink and you miss them. this is not healthy for the game

  • hiv_aidss ( hiv_aidss@dormi.zone ) 
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    3 years ago

    Warframe: Ninja play free “The Ninja were the famous legendary Japanese warriors who were experts in stealth arts” ok…

    in-game: shooting everywhere, skill that makes meteors fall from the sky, knife that shoots, robot that shoots like a war tank…

    Even in spy mission, if there are any enemies on the way, you’ll fill the guy with bullets. It was supposed to be about ninjas, and it never was, I still love this game.

  • Phrax ( Phrax@reddthat.com ) 
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    3 years ago

    I normally don’t mind spies as Wukong is my favorite frame and he trivializes them in 5min. But I hated the forced stealth in TNW because that takes away all your toys. You are forced to engage with everything. You actually must sit down for half an hour or more and trial and error or YouTube 10+ steps of sneaking around. And you have to do them all correct or nothing you learned gets saved. So it’s not just forced stealth, it’s forced roguelike!

  • TelosBoltor ( TelosBoltor@dormi.zone ) 
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    3 years ago

    Now that duviri has proved that open world of sorts can have regular save checkpoints, the same should apply to both circuit and other open worlds. Nothing is worse than mining for an hour to “lost connection to server” and lose everything even if you reconnect to group.

  • Kaldo ( Kaldo@kbin.social ) 
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    3 years ago

    You mean because of spy missions? Infiltrate Ivara makes them kinda fun to me tbh

    Defense is my nemesis. Usually it’s the highlight of games like these, just mowing enemies left and right as they’re coming at you in hordes and here it’s the most tedious, boring, slow and glitchy experience you could have imagined.

  • Carl Cravens ( ravenx99@dormi.zone ) 
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    3 years ago

    I think for me it’s the disconnected “home” hubs and the irrelevance of the dojo and Dormizone. If I could make my dojo a home base, with quarters and crafting and everything there, it would make more sense for a squad to operate from there.

    Same with the Dormizone. What is the point of having quarters that you have to go out of your way to visit when you can’t do anything there but decorate? I love having more space to decorate, but it needs to be a place I can live and work from.