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Mermitian ( mermitian@lemmy.ca )  to Cities: Skylines@lemmy.mlEnglish · 3 years ago

CS2 First Feature Highlight: Road Tools

www.paradoxinteractive.com

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CS2 First Feature Highlight: Road Tools

www.paradoxinteractive.com

Mermitian ( mermitian@lemmy.ca )  to Cities: Skylines@lemmy.mlEnglish · 3 years ago
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Cities: Skylines II Feature Highlight #1: Road Tools - Paradox Interactive
www.paradoxinteractive.com
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Paradox Interactive is a world leading PC games publisher known for games such as Cities: Skylines, Europa Universalis and Crusader Kings.
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  • Mermitian ( mermitian@lemmy.ca ) OP
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    3 years ago

    I am really excited about them adding road wear and traffic accidents. And the new upgrade tool (called Replace) also seems to be really powerful. You can add things like parking, wide sidewalks, and even bus/tram lanes with it to existing roads, instead of all these being separate road types. So future updates can easily add bike paths!

    • Niewiederdurchfall ( Niewiederdurchfall@feddit.de ) 
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      3 years ago

      I hope they left bicycles out of the base game to do them justice in a dedicated update. Everything that we know about the tools for car infrastructure so far can be applied to bikes as well. You’re spot on.

  • 𝙚𝙧𝙧𝙚 ( erre@feddit.win ) 
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    3 years ago

    What I’m excited about:

    • road tool grid and parallel modes (huge time savers)
    • drawing roads across existing roads
    • stacked roads!
    • parking availability and its effects
    • traffic accidents
    • removing crosswalks

    It’s like my wishlist got read! 😄

    • Mermitian ( mermitian@lemmy.ca ) OP
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      3 years ago

      Same here, these are some great additions!

  • arefx ( arefx@lemmy.ml ) 
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    3 years ago

    Man I might need to plan some time off from work around this game.

  • flauschke ( flauschke@feddit.de ) 
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    3 years ago

    Oh man, I’m trying not to get too hyped up about C:S II but the roundabouts and fine tuning crossroads look so good! I’m excited to see what else is new.

  • janoosh ( janoosh@szmer.info ) 
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    3 years ago

    This is amazing. This might be the best gaming news I’ve read in a long time, and it’s just a dev diary about roads. I really hope that if they put this much work into roads and road tools other parts of the base game will be equally developed, especially traffic AI, citizen simulation and public transport.

    • Mermitian ( mermitian@lemmy.ca ) OP
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      3 years ago

      I know right! For a “basic” feature like roads, they had a lot to share.

  • 𝙚𝙧𝙧𝙚 ( erre@feddit.win ) 
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    3 years ago

    From the article.

    cities skylines 2 screenshot

    How many new features can you spot?

    The most obvious to me is the individual lights on in the office buildings. Great for realism. Didn’t find many more, I might need more coffee.

  • llama ( llama@midwest.social ) 
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    3 years ago

    So excited to have real support for smooth lane transitions! Just let me play already!

    • Chris van der Loo ( chrisvander@mastodon.social ) 
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      3 years ago

      @llama @mermitian I may need to preorder this game even though I said I wouldn’t… roads just look fantastic

      • llama ( llama@midwest.social ) 
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        3 years ago

        I’m debating if I should get the final hotels and resorts DLC. I’m finishing up my last city and it would really go so well with it.

        • Chris van der Loo ( chrisvander@mastodon.social ) 
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          3 years ago

          @llama might be worth it! Considering that myself!

      • Mermitian ( mermitian@lemmy.ca ) OP
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        3 years ago

        I usually never preorder, but am also really considering it for this one!

  • cheer ( cheer@lemmy.ml ) 
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    3 years ago

    This lane snapping is gonna be revolutionary, I can already see how much easier it’ll make networks

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