Larian has delayed the release of Baldur’s Gate 3, currently on pace to possibly be 2023’s Game of the Year, until they can figure out how to make split-screen work on Series S.

    • stopthatgirl7 ( stopthatgirl7@kbin.social ) OP
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      3 years ago

      I feel like their planning for it was really shortsighted - like they were hoping to get a as many people to buy the console as possible so they could “win” the console war early by having more people adopt it by putting out a cheap console people who didn’t want to spend so much would be drawn to, and weren’t really thinking beyond the first few years of the generation. Maybe they figured once they had the lead, they cold get people up upgrade or something. By they didn’t get the early lead and now the cheaper console means devs can’t really fully develop for Xbox. This will only get worse as more games start getting developed.

    • I think the problem they’ve given themselves is that they pushed it as a cheaper alternative to the X whilst also maintaining that it’ll be able to play the same games.

      How do they go about messaging that can’t be the case going forward without pissing off those that spent the money on the S in the first place.

  • barely_aware ( barely_aware@lemmy.dbzer0.com ) 
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    3 years ago

    I still don’t really understand this. Local splitscreen on a game the size of baldurs gate does make sense to me as being a technical hurdle, obviously rendering the game world twice is extremely taxing.

    I keep seeing complaints about other games also, lots off people seem to be blaming the Series S for Remnant 2s slow xbox patches.

    The Series S is basically an X with a weaker GPU, how are games (that also release on PC) not scalable enough to run on the S at 1080p when they can run at 4k on the X? I’d love a technical answer, if I replace my 3080 with a 1060 I could run the game on my PC and a lower resolution/graphic settings. How is this different from the Series X/S? I’m not a programmer/developer and I’d really like if someone could explain too me why the Series S is a problem because from my view point it’s lazy developers with unoptimised games

    • HumbleFlamingo ( HumbleFlamingo@beehaw.org ) 
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      3 years ago

      The Series S is basically an X with a weaker GPU

      If it was just a GPU difference, you’d be right it should be easy to just run it less pretty. But the memory limitations are the real issue. The X has 16 GB of memory and the S has 10 GB. And worse, the memory performance is drastically different. The X has 10 GB that runs at 560 GB/s and 6 that runs at 336 GB/s, where as the S has 8 GB at 224 GB/s and 2 GB at 56GB/s. (I did not miss a zero on the last value)

    • Split screen might be difficult for Series S due to memory constraints. Keep in mind that all assets both players are seeing must be loaded in memory simultaneously. This includes textures, models and animations. These assets are normally not loaded into the memory unless they’re visible by the camera. This becomes problematic if there are two cameras facing different parts of the map at the same time. Then you potentially need to double the memory requirements, which the Series S might not have.

    • PenguinTD ( PenguinTD@lemmy.ca ) 
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      3 years ago

      did you think of the possibility that even Larian’s low settings still can’t run on series S? Given the amount of assets I saw it’s actually quite possible that vram requirement are pretty high and that’s why PS5 have delay as well so they can figure out ways to consolidate textures used etc. Like they can’t even manage to let me stack rope or water bottle properly in inventory(maybe some asset id not cleaned up during development), so having excessive vram usage is fairly easy/common for content heavy games.

      • Helvedeshunden ( Helvedeshunden@beehaw.org ) 
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        3 years ago

        Today’s Digital Foundry video suggests that this is far from the issue. Even the highest texture settings fit comfortably in 6 GB. IIRC it was around 4,5 - and consoles typically go for high rather than ultra settings.

        • PenguinTD ( PenguinTD@lemmy.ca ) 
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          3 years ago

          Xbox series S have 8GB for game, so while BG3 might consume around 4-5GB on PC, console with unified memory couldn’t afford this. All the other assets(model/animation/audio clips/massive amount of icons) needs to be loaded as well. With split screen, you can have one person tries to go into conversation (that streaming in high res texture/face models, etc) while the other one stay and still render the world with all the things their camera can move around with.

            • PenguinTD ( PenguinTD@lemmy.ca ) 
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              3 years ago

              I don’t know what to say other than maybe you should send Larian your resume and type “I am sure series S can be ported no issue, here is my numbers.” I am sure Larian would love to have simultaneous launch like PS5 and you can cut a really good deal if you can manage to pull that. BUT, you would have to pass the [Persuasion] check though, hope you have high cha to back it up. :)

        • K0bin ( K0bin@feddit.de ) 
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          3 years ago

          For one viewport!

          The problem with Series S is split screen.

          Also that’s 6GB of dedicated VRAM. Consoles have unified memory, so you need to fit the OS and the non-graphics memory in there too.

      • To be clear, I’m not trying to attack Larian here. I think splitscreen is a much bigger technical hurdle than other games have to deal with and delaying it on the Xbox was the right idea. But, the PC versions minimum requirements is 4GB vram and recommended 8GB vram. The Series S has 10GB vram. I’m more annoyed by the anti Series S rhetoric going around about it holding all games back, because most games with a PC release scale no problem

        • Triplexxor ( Triplexxor@beehaw.org ) 
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          3 years ago

          What you forgot to consider is that the Xbox has to share the RAM with the VRAM. The game on PC has 8GB RAM and 4GB VRAM as minimum. That is 12GB of RAM. The Series S only has 10GB. Which is 2GB less than minimum.

        • Neshura ( neshura@bookwormstory.social ) 
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          3 years ago

          What you’re not seeing or understanding:

          The Xbox Seried S does not have 10GB VRAM it has 10GB VRAM/RAM that can be dynamically allocated to whatever the game needs.

          Baldur’s Gate 3 needs 12GB combined VRAM/RAM at minimum. While the Xbox OS peobably doesn’t eat as much RAM as Windows does the difference is apparently not 2GB which leaves the Series S with not eniugh RAM to power the game.

          As others mentioned for the Steamdeck Splitscreen was disabled, however that was likely done to save GPU performance, unlike the Series S the Steamdeck has enough RAM (16GB) to meet the minimum requirements.

      • It wasn’t delayed on the PS5; that was the original release plan. They moved the release UP for PC because they didn’t want to have to compete with Starfield’s release. Since that’s not coming out on PS5, they left the release date as is.

    • barsoap ( barsoap@lemm.ee ) 
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      The main difficulty with split screen is that you need to be able to fit everything you need to render the scene into RAM, twice. Let’s go through some cases:

      Just rendering to a higher resolution still lets you get away with the same amount of RAM if you use low-res textures, or a moderate increase because you’re using high-res textures, but only in the foreground – all you need is enough GPU compute power to push the pixels.

      If you’re rendering VR both camera perspectives are going to be nearly identical, looking at the same objects, so RAM use is nearly identical to a single camera. Your frame time targets are much stricter in VR, you have to have high and very regular fps or people are going to puke, but again that’s compute pressure, not memory pressure.

      In the split-screen case all bets are off: When players are at opposite sides of the map there may be literally zero meshes and textures in common between those two areas and you need twice the RAM for twice the amount of camera views. Nothing in common is the worst case, yes, but it’s bound to happen, and not leave PR in a situation where they have to say “We degraded performance when players are far apart to promote an atmosphere of closeness and cooperation”.

    • Smoke ( Smoke@beehaw.org ) 
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      3 years ago

      Xbox owners who are not following video game news every second of the day might find themselves buying a Series S version thinking they can play co-op with their friend who owns a Series X and they…can’t.

      The problem here is implied to be local co-op between X and S players?

  • Jordan Lund ( jordanlund@lemmy.one ) 
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    3 years ago

    Something I’ve been saying since the beginning, nice that people are catching up…

    FTA: “The Xbox Series S was cheaper, but lacked the horsepower of the more expensive Series X.”

    It’s not just that, the Series S lacks the power of the PREVIOUS GEN Xbox One X. The RAM limitations makes it impossible for it to run backwards compatible titles with the Xbox One X enhancements. AND it doesn’t have the 4K Blu Ray drive present in both the Xbox One S and Xbox One X.

    https://www.videogameschronicle.com/news/xbox-series-s-likely-wont-be-able-to-run-xbox-one-x-content-its-claimed/

    This is the first time a console developer has released a new machine less capable than equivalent machines in the prior generation.

    • Smoke ( Smoke@beehaw.org ) 
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      This is the first time a console developer has released a new machine less capable than equivalent machines in the prior generation. PS3’s switch to cell architecture springs to mind, which put game devs on their back feet trying to write code for it and made backwards compatibility impossible without including a PS2 in the case.

      • knokelmaat ( knokelmaat@beehaw.org ) 
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        3 years ago

        Sorry but I cannot agree with that take. The PS3 was difficult to develop for, sure, but it was immensely more capable than the PS2 architecture. See what naughty dog was able to produce on it in the last years of the console lifespan.

        But I do agree that for developers, the PS3 was a step backwards in terms of ease of use and tooling. And luckily they fixed that by basing PS4 on PC architecture.

        Still, I flippin’ love the PS3 🥲

  • potato ( potato@lemmy.basedcount.com ) 
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    3 years ago

    Lazy devs don’t understand what scaling is. They advertised this game as Steam Deck compatible which has a way weaker CPU, GPU, storage (most people are playing on an SD card), and most importantly memory bandwidth. This game runs perfectly fine on PCs with slower CPU/GPU combos than the Series S. It’s literally just laziness and knowing people will just accept their shitty excuses.

    • HellAwaits ( HellAwaits@lemm.ee ) 
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      3 years ago

      I always love when the ignorant calls other lazy for not understanding basic things about game development. They understand perfectly well what scaling is and they’re not lazy. Have you played a single second of BG3? They’re literally the opposite of lazy. You sound like a salty xbox fanboy.

    • Blackmist ( Blackmist@feddit.uk ) 
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      3 years ago

      Not sure you can accuse Larian of being lazy. When was the last time you saw a PC game work this flawlessly from launch?

      It’s the lack of RAM causing the issues apparently, rather than power. If they could cut the split screen mode from the S it would be fine, but they can’t.

    • ReadyUser30 ( ReadyUser30@beehaw.org ) 
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      Larian have disabled split screen on the Steam Deck to account for that lower power. They can’t do the same thing for the XBox S release because Microsoft demand feature parity with the X.

      • potato ( potato@lemmy.basedcount.com ) 
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        3 years ago

        So drop the rendering resolution/texture quality/render distance until it runs well enough on the Series S. Aka scaling. This is basic shit that has existed forever on PC. Like I said this game runs perfectly fine on PCs with less power than the Series S.

        • The problem is almost certainly RAM, not computational horsepower. XSS has nearly identical CPU capability to the XSX, so that won’t be the issue. It has a much weaker GPU, but resolutions and effects can be lowered. Where the XSS cannot linearly scale from the XSX is with RAM requirements: it has much less RAM, for anything that is not predominantly using that RAM for VRAM purposes, that cannot be scaled down trivially.

          That the issue is showing up with split screen is a strong auger towards the issue being RAM. For split screen the game needs to keep two world-states in memory to handle the characters not being in the exact same place. With enough work they can probably optimize the RAM usage enough to make that work, which is why they still intend to release on XSS/XSX. But they also don’t know when, because that’s a lot of work and not certain.

          • They can almost certainly fix that with a combination of a lower rendering distance (less stuff to load in the first place) combined with lower quality assets in split screen (every individual asset uses less memory). Again. This stuff is basic. Really you’re supposed to build for your minimum spec first and scale up from there. I guess they were more concerned with bear sex than getting their game to run on all platforms.

            • I’m sure the professional game developers with decades of experience will be so thankful to hear that. You should inform them right away of how “basic” the fix to their problem really is. I’m sure it’ll be news to them and work right away.

    • NuPNuA ( NuPNuA@lemm.ee ) 
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      3 years ago

      Isn’t it the split screen causing the issue, I don’t think the PC version has that. To be fair, the game does play on steam deck, but you have to knock some graphics down and lock it to 30 for a stable experience. Personally I don’t think all the panic about the series s is justified, some Devs like CDPR have done amazing optimisation for it and like you say, games will be designed for less powerful PCs for a while yet based on stream surveys.

      Obviously there’s a bottleneck in BG3s design and the S hardware somewhere they’re trying to solve with MS to get the game out. It’s unfortunate that it means MS miss out on a surprise hit of the year at launch, but it’s not like their players are short of an RPG to play very soon.

  • Well this is concerning. I’ve got a PS5 and was going to buy a XSX this week so I could pre-order Starfield, now I might wait and see how this plays out. What’s going to happen with Starfield & Elder Scrolls 6 (whenever it’s released)? The Series S is going to fuck up everything.

  • spacedogroy ( spacedogroy@feddit.uk ) 
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    3 years ago

    Honestly, it’s kind of on the developer. If they’d taken the Series S as the base line during development, they would have made life a lot easier for themselves. I think Microsoft are right to stick to their guns. It will seriously piss off their consumers if they can’t land good quality versions of equivalent games on PS5.

    I actually think it could be more beneficial for players across both console platforms to encourage developers to build games which scale reasonably, and at the low end target a 30 FPS minimum frame rate whilst the Series S/PS5 get 60 FPS+ or improved image quality, or both. Instead of it just being a race to the bottom on performance just so we can have a little bit of ray tracing.

    Also, as far as I’m aware, Baldurs Gate 3 hasn’t released on PS5 and is not due until September. I will be very interested to see how that goes, because I think the conclusion of this article is premature until we see that.

    • that doesn’t mean we get better games on the xss, but that we get worse games on xsx and ps5. I paid for that power, I want my games to use it. I don’t care that it doesn’t run as well on a lesser console I deliberately chose not to buy because of its lesser power

    • Hypx ( Hypx@kbin.social ) 
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      If they’d taken the Series S as the base line during development, they would have made life a lot easier for themselves.

      The problem is that the baseline is actually the PS5. It outsells both versions of the Xbox by a factor of 2. So the Xbox Series S is an afterthought, and always will be.

      • spacedogroy ( spacedogroy@feddit.uk ) 
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        It would be to Microsoft’s advantage to change that perspective, which would reinforce why they might maintain their hard line of feature equivalence. I agree though, it appears to be the status quo.

        • Hypx ( Hypx@kbin.social ) 
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          Except that they can’t. The only thing they can do is to give up on the Series S. Sure, that is a disaster as it means millions of Series S buyers are basically on a dead console. But they’re headed in that direction anyways.

    • rafoix ( rafoix@kbin.social ) 
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      The baseline system is almost always the most popular system. No developers should be hamstrung by MS’s bad business decisions.

      I’m not sure that having BG3 run at 540p 30hz on the latest MS console will be good for Larian.

      • spacedogroy ( spacedogroy@feddit.uk ) 
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        I find it hard to believe BG3 would run that poorly at that low quality but I guess time will tell. It’s up to Larian how much they want to release on Xbox

        Going back to the article, I think whether it hurts MS more to keep this promise over features or not depends a great deal on what the split is between Series S and Series X consoles. I would suggest it’s worse to sacrifice the Series S audience as there’s less sunk cost there compared to the Series X audience, who we might assume have more of an investment in the Xbox ecosystem from the previous generation, and therefore it’s harder for them to make the switch to PS5.

    • The issue here isn’t frame rate or graphics, it’s that with the memory issues on the series S, they can’t get split screen to run. It runs just fine on X, but won’t on S. Because Xbox demands parity, they can’t just disable the feature like they did for Steamdeck.

    • If we take the series s as the baseline in development, we’ll get games that don’t take full advantage of the better hardware. They shouldn’t have to make their game run on potato grade hardware. I think they hit a great balance, it runs great on most modern gaming pc’s, and the series x and ps5 will have no issues running it either.