- cross-posted to:
- starfield@lemmy.ml
- cross-posted to:
- starfield@lemmy.ml
Let’s be real. The other option would be a 10 year-old pre-alpha with barely 4 planets and a few moons with like 20 unique POIs total.
I think this is a totally acceptable compromise. And it’s not like you can’t explore more of the planet. It’s just a small loading screen in between. Like going from the overworld to a dungeon in Skyrim.
Yeah, but i don’t get the obsession with these 1000 planets, except that it sounds good. Why not 5 well crafted planets to actually do things. I know everyone likes different things but going from cutscene to cutscene to traverse seems like anti fun.
Yup a thousand empty planets is just empty content for marketing purposes
I think the idea for some of the planets is just to build a resouce mining factory on it, but i do still think 1000 was unessessary. Could have gotten away with only a fifth of the planets for various resources near some of the major planets.
This is something that other games by much smaller companies (like NMS) have already solved. Seems frankly ridiculous that Bethesda can’t fix up their damn engine and their big space game consists entirely out of instanced bubbles, with no way to move between them besides loading screens. Even within your owns ship there are loading screens.
It always had to be this way, lest Starfield actually be Star Citizen and never release at all.
10 mins from end to end is fine. This is just a section of the planets. So with how many sections there are bound to be I that’s more then enough space.
Agreed. I just want to steal everyone’s sandwich like that one dev.
Aww that sucks if true. I swear someone from Bethesda said you could run all the way around the planet if you want, so we’ll see. If you can I bet we’ll see vehicle mods early on if technically feasible.
How many people ever actually walked round a whole planet in NMS or Elite? I tried to see how far I could get on a planet in NMS when I first tried it and got bored in five minutes and went back to my ship.
This is how I feel. Yeah I’m disappointed that it’s more like a hub based thing than truly open world,
but it’s still large enough that I think most people will get bored trying to walk all over one tile if what I hear is true (30 mins of walking to get to the end)Edit: the article says 10 minutes end to end. that is maybe a little small for my taste… Oh well. :/
Hard to judge because the video was taken down, any mirrors? Just gonna casually mention this didn’t happen in No Man’s Sky…
On another note, the game runs in 30 FPS on Xboxes…? WTF? What year is this? This is a bigger issue than those boundry loading. I no longer regret the game won’t be released on PS5.
since when has FPS ever mattered? i swear this is a brand new problem created just to complain about something
Ever since games existed? I remember being thrilled at how much smoother Doom played when I added 4MB of RAM to my old 286.
To your point, I thought 60 FPS didn’t matter, 30 was enough. Then I played on 60 FPS and fealt the difference when I went back. The same thing happened when I got a 144hz screen. Now I can instantly tell between 60 and 144 fps. Now I have a 4090 and 240hz screen and I can tell, but it’s diminishing returns.
So, yeah. It matters.
well you shouldn’t worry then, sounds like you have PC. the game is not fps capped on it
Where does it sound like I’m worried?
Note: This is how pedantic internet arguments start.
where you say FPS matters, or maybe the big paragraph you put explaining your reason for FPS mattering? idk something about that made it seem like you cared about the FPS of games
I do care. I’m just not worried.
yeah I barely ever got beyond 30fps in the past 25 years I’ve been playing video games, I can only do it easily today because I got a decent rig
If you care about fps switch to pc









