😱 I hope it’s not like that…

  • Gotta wait a while for the real honest reviews by people who actually played it for a significant amount of time. The people enjoying it are still playing it and can’t be bothered to post at the moment.

    Everything that’s out now in the review space is a knee-jerk reaction to the hype train.

    •  am0   ( @am0@beehaw.org ) 
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      10 months ago

      I’ve got about 40 hours playing it so far. Really taking my time with side content. My biggest gripe is more with some of the skills you need to spend skill points on, some of them feel super mandatory and many of them are boring % increases. Also i wish there was more stuff to do in space. Lastly, surveying the last few things on a planet that ive missed has been very frustrating on a few occasions. haven’t had an issue with running out of patience with loading screens really.

  • It’s more like:
    Press M & grav jump to location, loading screen
    Land (more like look for whatever landing spot you want to go for), loading screen
    Press X to get out of the ship immediately, loading screen

    This isn’t a game where you can skip the fast travel anyway, so why even bother pretending to do so?

    •  rgb3x3   ( @rgb3x3@beehaw.org ) 
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      110 months ago

      I just wish that when I set a course for a specific spot on a planet in a different star system, that I didn’t have to go back into the menu to select it again and land.

      Just land me on the spot I specifically set a course for so that I can skip a loading screen.

  • Within the first hour, I was bemoaning the lack of a toolset currently so I could go in an move/add fast travel markers for places to limit load screens, as I have with pretty much every one of their games. Going to the Constellation Lodge, for example, puts you just outside the door, forcing you to load twice.