thanks_shakey_snake ( @thanks_shakey_snake@lemmy.ca ) to Gaming@lemmy.ml · 2 years agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square77linkfedilinkarrow-up1350file-textcross-posted to: gaming
arrow-up1350external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.com thanks_shakey_snake ( @thanks_shakey_snake@lemmy.ca ) to Gaming@lemmy.ml · 2 years agomessage-square77linkfedilinkfile-textcross-posted to: gaming
minus-square banana_meccanica ( @banana_meccanica@feddit.it ) linkfedilinkarrow-up20·2 years agoThey thought they had a brilliant idea, but it’s not. It’s a classic. The space is beautiful, of course, but it’s the interactions that make a game unique. No interaction, no party.
They thought they had a brilliant idea, but it’s not. It’s a classic. The space is beautiful, of course, but it’s the interactions that make a game unique. No interaction, no party.