thanks_shakey_snake ( thanks_shakey_snake@lemmy.ca ) to Gaming@lemmy.ml · 3 years agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square76linkfedilinkarrow-up1351file-textcross-posted to: gaming
arrow-up1351external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comthanks_shakey_snake ( thanks_shakey_snake@lemmy.ca ) to Gaming@lemmy.ml · 3 years agomessage-square76linkfedilinkfile-textcross-posted to: gaming
minus-squaredangblingus ( dangblingus@lemmy.dbzer0.com ) linkfedilinkarrow-up4·3 years agoEverything in the game is “within hiking distance” because that’s how the game generates planets. You don’t just “land on a planet”. You go through several hidden loading screens and arrive in a 1km x 1km square of planet.
Everything in the game is “within hiking distance” because that’s how the game generates planets. You don’t just “land on a planet”. You go through several hidden loading screens and arrive in a 1km x 1km square of planet.