thanks_shakey_snake ( thanks_shakey_snake@lemmy.ca ) to Gaming@lemmy.ml · 3 years agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square76linkfedilinkarrow-up1351file-textcross-posted to: gaming
arrow-up1351external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comthanks_shakey_snake ( thanks_shakey_snake@lemmy.ca ) to Gaming@lemmy.ml · 3 years agomessage-square76linkfedilinkfile-textcross-posted to: gaming
minus-squareMalta Soron ( maltasoron@sopuli.xyz ) linkfedilinkarrow-up3·3 years agoCouldn’t they just have copied the locations a few times and changed up the doors and chests by hand? Seems like an easy fix.
minus-squareOtome-chan ( Otome-chan@kbin.social ) linkfedilinkarrow-up1·3 years agoyes. I haven’t played the game so idk the details of what’s up. but at 1k+ planet-sized spaces it’s hard to have a team go over that by hand. Planets are large. But I have no doubt that bethesda team was probably super lazy as well.
Couldn’t they just have copied the locations a few times and changed up the doors and chests by hand? Seems like an easy fix.
yes. I haven’t played the game so idk the details of what’s up. but at 1k+ planet-sized spaces it’s hard to have a team go over that by hand. Planets are large. But I have no doubt that bethesda team was probably super lazy as well.