cross-posted from: https://lemmy.world/post/4975490

Unity has changed its pricing model, and game developers are pissed off

Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.

  • This is the best summary I could come up with:


    Popular video game engine Unity is making big changes to its pricing structure that’s causing confusion and anger among developers.

    “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company shared on its blog.

    Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.”

    Additionally, there’s the concern that malicious actors could use this information to run up charges by continuously downloading and redownloading games as a form of protest or griefing.

    All those fears were seemingly confirmed when Stephen Totilo of Axios tweeted that Unity stated it would indeed charge a developer each time a game was redownloaded or downloaded to different devices.

    An additional tweet from Totilo stated that Unity would implement fraud detection tools and allow developers to report potential cases of abuse.


    The original article contains 989 words, the summary contains 153 words. Saved 85%. I’m a bot and I’m open source!

  • The more I read about it the more fucked up it gets.

    Premium subscriptions don’t include the new fee.
    Their system to detect installs is unknown, as are their anti-tamper measures.
    All they said about those is that they’ll cannibalize code from their ad-system.

    • they’ll cannibalize code from their ad-systems

      Imagine if their phone home system for tracking installs could be defeated by something as simple as Pihole DNS Ad block.