Just something I came across that seemed worth sharing.
- Rodeo ( @Rodeo@lemmy.ca ) 7•1 year ago
Didn’t Godot remove visual scripting recently?
- Robert7301201 ( @Robert7301201@slrpnk.net ) 9•1 year ago
Yes. This is the community re-adding it as a plugin.
- Gamma ( @GammaGames@beehaw.org ) English12•1 year ago
Which is what the maintainers said made more sense, since it would allow more frequent updates and could be done better (than what they had) as a community effort
- Gamma ( @GammaGames@beehaw.org ) English4•1 year ago
👀 This looks nice, I like that it has some abstraction and isn’t just coding with blocks
- AdmiralShat ( @AdmiralShat@programming.dev ) English3•1 year ago
Is this able to generate scripts the same way the VFX nodes can generate a shader script?
- Vahera ( @Vahera@kbin.social ) 1•1 year ago
Hi! Great question. No, the Orchestrator does not generate scripts you can attach to nodes but instead generates a resource you can run using the Orchestrator autoload. We are looking into adding an OrchestrationPlayer node that will allow you to directly call the orchestration without needing to write boilerplate code to do so.
- LeftEndDev ( @leftenddev@slrpnk.net ) 2•1 year ago
Extremely cool!
- Vahera ( @Vahera@programming.dev ) English1•9 months ago
Orchestrator 2 Dev Build 2.0 dev1 is now out! Read more here: https://orchestrator.vahera.com/orchestrator-2-dev-build-snapshot/
- Vahera ( @Vahera@programming.dev ) English1•11 months ago
Exciting times ahead! Dive into our latest DevTalk blog post to get a glimpse of the transformative changes on the horizon. Don’t miss out on this insider’s look. Read now: https://orchestrator.vahera.com/devtalk1