Hey all, like many of you I’ve been shopping for a new game engine.
However for my project I don’t need any fancy editors. It just leverages unity’s cross platform capabilities.
I’ve worked with various smaller engines and one issue I’ve ran into is how hard it is to support many platforms. There’s always some android device that has a specific opengl driver that claims to implement a certain function but actually doesn’t. Crash.
Are there any solutions out there that solve this specific problem? Something low level like SDL but for more platforms. For example the Quest requires android support.
Has any of you directly worked with Vulkan? Maybe I’m still living in the aughts.
- AdmiralShat ( @AdmiralShat@programming.dev ) English4•1 year ago
Right now, the only suggestions you’re going to get are Godot, Defold, Stride3D, and OD3D.
- goatbeard ( @goatbeard@lemm.ee ) 2•1 year ago
I believe Godot uses Vulkan under the hood and it can definitely support cross platform builds (desktop native, web, mobile, console)
I will probably switch to Godot, however it also comes with lots of extras I don’t need such as an editor, model importer, and so on. I just need something low level for audiovisual and input. Perhaps a render engine too.
- Gamma ( @GammaGames@beehaw.org ) English3•1 year ago
You can disable editor features and even recompile without modules if you really don’t want them
Impressive
- guigs44 ( @guigs44@programming.dev ) 1•1 year ago
Try either Raylib © or Bevy (Rust)
Thanks!!