Has anyone been able to test this yet? What was your experience like?
I was able to test it on my 7900XT, but I’m not sure if it was working right. It was definitely enabled as the frame counter in Adrenalin showed double FPS. But that was only until I moved the camera and the FPS would return to non-framegen baseline until I stopped moving it again which kind of defeats the purpose.
- CertifiedSimPilot ( @CertifiedSimPilot@lemmyfly.org ) English2•1 year ago
Is this added to the base game, or do you need to do some tricks to get this to work?
Frame generation is supposed to work for all DX11 and DX12 games
- sobersquid ( @sobersquid@beehaw.org ) English1•8 months ago
So I have a Ryzen 3700X and an RTX 2070 Super, I have used the frame gen mod and I am hit or miss on it - It works for me, as flying around New York I went from getting 25FPS on Ultra up to 60FPS on Ultra, but it also comes at a cost (At least, for me it did) - For me, it caused a lot of duplicate images/jitter/artifacting (I really don’t know how to best explain it) on some of the elements, such as the side glass reflections, and while the frame rate was good, looking around resulted in stutters. Reading around, the stutters looking around are likely due to my VRAM already being pushed at its limit; decreasing the texture size seemed to help this a bit; but despite this I still run into artifacting, so at the moment, I leave it off unless I am running into a large area where I know my system will be taxed more and I need the frames. I think it is great for what it is, and I certainly applaud the work that went into it, but some refinement is still needed imo. (Just noticed this was 6 months too late; I need more coffee, my apologies.)