• gover ( gover@ttrpg.network ) 
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    3 years ago

    Still reading it, focussing on the Druid, because that’s what I have played the most.

    Druidic now also makes sure you always have Speak with Animals prepared.

    Great, that’s a change “nobody?” can get mad at. I call it the “druid tax”, and have it prepared on all my druids.

    • gover ( gover@ttrpg.network ) 
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      3 years ago

      The base druid is slightly buffed, but no flavor has changed. A small nerf on wildshape but that’s utility anyway for a base druid.

      I have not looked at subclasses yet.

      Edit: I refuse to use reddit for dnd, it’s hard!

    • dumples ( dumples@kbin.social ) 
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      3 years ago

      Speak with Animals always prepared seems like such low hanging fruit I am surprised it wasn’t added earlier. A great easy addition that won’t change overall combat power but is quintessential druid

    • gover ( gover@ttrpg.network ) 
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      3 years ago

      Circle of the land: Circle Spells now lets you pick a different land type each day.

      I might actually play it, it’s a nice way for beginners to explore different spells. And you can fireball!

      • dumples ( dumples@kbin.social ) 
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        3 years ago

        Being able to change the spell lists each day really lends itself well to Circle of the Land as the nature wizard role. It gives it tons of flexibility and some great non-primal spells like fireball and misty step.

    • dumples ( dumples@kbin.social ) 
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      3 years ago

      It really makes the bard the most flexible of all classes. You can make an entire party of bards with totally different roles.

      I am ready for the adventuring party / band campaign now

  • dumples ( dumples@kbin.social ) 
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    3 years ago

    Heightened Metabolism is a great feature. It lets the monk get an extra short rest per day. This is great for the groups who never short rest as well as those that do. 1 minute is easy to slip in at any point outside of combat

  • dumples ( dumples@kbin.social ) 
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    3 years ago

    I never realized until this point that the Circle of the Moon had really nothing to do with the moon. I am glad they added the moonbeam as well as the moon flavour

  • Kandiru ( Kandiru@ttrpg.network ) 
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    3 years ago

    I really like the rogue changes. Being able to add status effects by lowering sneak attack damage is exactly what I asked for in the feedback!

    Ideally fighters would get similar with bringing back DNDNext superiority dice, but you can’t have everything.

    Thief rogue is back to being good again.

    • dumples ( dumples@kbin.social ) 
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      3 years ago

      I like the ability for multiple classes to impose status effects from this play test. The rogues feel like a bunch of neat tricks and I like being able to just use it with sneak attack. No extra type of attack and no extra dice pool. It’s a wonderful feature

  • void ( void@ttrpg.network ) 
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    3 years ago

    I skimmed the whole thing this morning but didn’t dig too deep or to any math - that being said - I was pleased with just about everything I noticed. Looking forward to trying out a pet ranger again someday. Maybe I’ll recreate my beastmaster/scout, seems like it will be more effective - and fun - in general!

  • dumples ( dumples@kbin.social ) 
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    3 years ago

    The College of Dance seems awesome. It is the monk bard hybrid that I didn’t know I wanted. The 6th level features are amazing and would be great for the entire team. Really mitigate damage by going first and protecting your allied from those fireballs

  • dumples ( dumples@kbin.social ) 
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    3 years ago

    Invoke Duplicity just got good. The replacing of yourself with the duplicate with teleportation for the initial use is amazing. Moving it to bonus action makes it actually usable while casting spells. This subclass just got way better

    • Kandiru ( Kandiru@ttrpg.network ) 
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      3 years ago

      I think it still needs a sentence or two added to address mechanically how enemies can realise it’s an illusion etc. Most illusion spells say something about being seen through if there is physical contact. Maybe it needs an AC and it’s revealed as a duplicate if hit?