• While I see the point they’re trying to make, what this person is actually saying is complete nonsense.

    Graceful degradation is not the opposite of planned obsolescence they’re two completely different concepts with nothing to do with each other.

    Graceful degradation is where a product degrades in such a way as to maintain at least some functionality for as long as possible.

    Planned obsolescence is where an item is intentionally designed to fail in order to get you to buy the next version.

    Completely different concepts.

    The actual opposite of graceful degradation, is progressive enhancement.

    • Yes, you could have both ideas in the same product: it retains some functionality as it fails, but it fails in a planned way to ensure it’s lifespan is short enough.

  • I don’t get how working with less than optimal power sources that can be replaced has anything to do with planned obsolescence. It does not extend the life of the device, it just makes it work when you are short on batteries.

    Working with less power available is what Apple got grief for when it throttled processing power based on battery life as a workaround for the planned obsolescence method of not making it easy to replace the battery.

    • I’d argue that planned obsolescence is about designing something to break early and shorten its useful life, while graceful degradation is about designing things that are resilient, that work even after being broken, to give them as long a useful life as possible.

      In that vein, the flashlight is a useful analogy even if you could argue it’s not an exact example - it works when it power source is at full, it works when it has fewer power sources, it works when it has less energetic power sources, it just tones down its output to match the power it has available.

      Apple, on the other hand, went out and said “if you don’t buy a new phone we’re going to make your old phone run slower”. I think the battery life was just an excuse - did Apple really think its customers would rather have a slower phone than a phone with shorter battery life? Sounds ridiculous.

      If you want a better example of graceful degradation in technology, think about solar panels. Solar panels gradually become less efficient with age - a 20-year-old solar panel is working at about 80% of its original efficiency. And for high efficiency needs, like powering a house where you have limited space to put solar panels, 80% might not be good enough anymore. But a solar panel that works at 80% is totally functional for other uses where less power is needed, so you can repurpose it and swap it out. And as long as somebody doesn’t drop a rock on the panel and break it, it can keep going for decades more.

      Less efficient panels can be repurposed for systems that need less power. Older computers can get new operating systems and be repurposed for less demanding uses. Some things can be repaired indefinitely, and some can’t, but even things that gradually and inevitably decline in efficiency can be repurposed instead of being discarded. That’s the sort of resilient design we need for a sustainable future.

      • Apple, on the other hand, went out and said “if you don’t buy a new phone we’re going to make your old phone run slower”. I think the battery life was just an excuse - did Apple really think its customers would rather have a slower phone than a phone with shorter battery life? Sounds ridiculous.

        This isn’t how that happened at all and is an example of why this was such a bad marketing fail. Apple simply reduced the turbo just enough that the phone wouldn’t hitch or power off when the battery degraded. It was such a slight change it was literally only noticable by a very small shift in benchmark scores before and after a battery swap. They literally did a good thing for device longevity and got raked over the coals for it

    • It does extend the life of the device though. If your connectors/wiring/bulb fail anywhere on a single circuit flashlight (which most are) then your flashlight is dead. This flashlight has separate bulbs and a separate connection/port for each battery due to the non-sequential layout, so over time if any of them fail the others still function and the flashlight isn’t a total loss.

      • Apple got grief because the processor can work at full speed even without a battery

        You mean when it’s plugged into the wall? I mean sure yeah, but Apple would probably argue that that would degrade the function of your mobile phone. I don’t think that line of reasoning would really work in court.

        Also OS X is desktop/laptop, iOS is smartphone.

    • I don’t get how working with less than optimal power sources that can be replaced has anything to do with planned obsolescence. It does not extend the life of the device, it just makes it work when you are short on batteries.

      One way battery powered devices can fail is that one or more of the contacts becomes corroded or otherwise unable to conduct electricity, so this could extend the life of the device.

  • Graceful degradation is cool, but progressive enhancement is where it’s really at. The difference is that instead of working around the lack of capabilities, you design simple and robust core system, and then improve around it based on available capabilities.

  • I learnt about graceful degradation in relation to escalators and how they compare to elevators/lifts. Basically escalators become stairs, whereas lifts become cages.

    It’s been one of my favourite design concepts, alongside hidden design (design which improves things without being apparent/in your face about it)

    Also, as mentioned elsewhere in this thread, it’s unrelated to planned obsolescence as in it’s not about designing things to last, but for a design to be functional even if there’s some issue outside the control of the product design. You can get graceful degradation along with planned obsolescence, they’re not mutually exclusive.

    Reminds me of the differences in design cultures in different companies, though I heard it in relation to countries but idk if that was a stereotype or not. What I heard was about differences in design philosophies towards a similar goal of a good product: one company over engineered their stuff to last a long time, whereas the other company relied on redundancy by putting in a second of anything that was likely to fail in parallel to the original.