- cross-posted to:
- retronet@lemmy.sdf.org
- cross-posted to:
- retronet@lemmy.sdf.org
sodiumbromley ( @sodiumbromley@lemmy.blahaj.zone ) English8•2 years agoI played SimCity 2000 before I understood how taxes worked. All I knew playing it was that if I lowered them, the game played cheering sounds and booed me if I raised them. I had no money and my cities failed, but the people were happy, ostensibly. I guess I’m saying that SC2000 radicalized me.
DrGiltspur ( @DrGiltspur@kbin.social ) 3•2 years agoAll I knew playing it was that if I lowered them, the game played cheering sounds and booed me if I raised them.
As a kid, whenever I had to raise taxes, I would raise them one increment higher than I needed and get all the boos. Then lower back down one increment to get the cheers. I figured if you end on cheers, that must mean they are happy, right?
Teglement ( @Teglement@kbin.social ) 2•2 years agoI was raised more on SimCity 3000 but yeah, absolutely no head for finances. Take out every loan, obtain all the money, do whatever you want, and then be shocked when you’re bankrupt because suddenly you had to pay all those loans off.
PurpleReign ( @PurpleReign@beehaw.org ) English6•2 years agoFine, LET the roads crumble!!!
Björn Tantau ( @Bjoern_Tantau@feddit.de ) English5•2 years agoAh, yeah, whenever you took just one cent from traffic.
marx2k ( @marx2k@beehaw.org ) English2•2 years agoChuckle
HidingCat ( @HidingCat@kbin.social ) 1•2 years agoHe wasn’t wrong though, crumbling roads were a PITA to deal with!