I suspect piracy will become increasingly popular in these countries

  • At first when I saw the title, I thought this was done to stop people who VPN swap stores. The article however paints a different picture: Developers do not want Lira or Pesos since they are too unstable. Doesn’t make sense to price a game at X Argentine Peso if next month X is now 30% less valuable. If you have too much inflation, no one wants your currency. Even the Argentine government or presidential candidates said something along the lines of wanting to swap to the USD too.

    •  adr1an   ( @anzo@programming.dev ) 
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      3011 months ago

      There’s a running candidate that said that, but that’s the same candidate that said so many crazy shit and lies. So, you can take it with a grain of salt. Even if that candidate won the upcoming elections, I hope that dissolving Argentina’s central bank is not going to happen because of many reasons, but also because the country has a parliament… They shouldn’t allow it.

  • turkish here, piracy is already a big thing for any kind of media/games here, but steam almost ended piracy for gaming. i’ve not pirated a game since like 4 years, but i suspect i’ll go back to it after this change, i’d like to support the devs but i just can’t afford it,sorry.

  •  Lupec   ( @lupec@lemm.ee ) 
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    11 months ago

    As someone from a developing country, I’m painfully aware of how most big publishers choose to ignore recommended prices and just go with a straight USD conversion most of the time so I can only hope this doesn’t screw them even further.

    I really wish it was viable for Valve to enforce a ceiling on suggested prices or something along those lines, it’s about the only way I see that ever changing. Well, that, or everyone just becoming a full-time sailor, I suppose!

  •  Lojcs   ( @Lojcs@lemm.ee ) 
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    11 months ago

    I hope they don’t expect people to actually pay in usd and instead offer the conversion themselves. Because I can’t imagine people maintaining usd credit cards just to purchase games from steam.

    Otherwise, this could be a positive change as publishers can now set prices without the “what if the currency loses half its value tomorrow” insurance margin.

    Edit: steamdb has a chart of the new regional pricing. It’s 50% higher than the current one for tl and 150% higher for peso.

    •  XTornado   ( @XTornado@lemmy.ml ) 
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      11 months ago

      I mean… If the currency is that unstable… I would expect people doing that and having accounts with dollars or euros, saving money in a currency that moves more than a rollercoaster it’s not great.

      •  Lojcs   ( @Lojcs@lemm.ee ) 
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        311 months ago

        They have savings accounts in dollars or pinned to the dollar, not spending accounts. But looking it up it seems tl credit cards can pay in usd + maybe a conversion fee so I guess it wouldn’t be such a deal breaker

  •  catsup   ( @catsup@lemmy.one ) 
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    511 months ago

    Please login to Steamworks to add your USD pricing for your game(s) in the new LATAM-USD and MENA-USD pricing section of the Price Management Tool before November 20th, 2023. If you do not add a USD price to these columns for your game before November 20th, we will default to the standard USD pricing you already have in Steamworks.

    Los precios de steam se están por ir a la recontra mierda.

    • Wow. That’s definitely a take.

      I’m sure you’ll be pleased to hear that you aren’t subsidizing anything. Lower regional pricing in developing nations has absolutely no effect on the price in developing nations for games. There is no subsidizing because there aren’t any costs to subsidize.

      • there aren’t any costs to subsidize.

        Literally the entire development cost. Games don’t appear for free. They are developed with the money you pay.

        Regional pricing is basically saying that for some reason video games should cost more because you have more money to spend on them.

        That’s just asinine. Every other industry that tries it gets widely criticized for it. If you want to get more money out of people with more money, give them more stuff. Don’t arbitrarily decide something costs more in one country than it doesn’t another even though the distribution costs are identical and the development costs are identical between them.

        •  shrippen   ( @shrippen@feddit.de ) 
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          11 months ago

          Well… How do you think a price for a product is found in capitalism? You try to find the sweet spot between too cheap and too expensive. When you are cheap more people buy, if you are expensive less people buy. Therefore there is a sweet spot where you make the most money. This obviously is dependent on the people in the market and the money they have. Of course the game publisher can go to the poor people and say that they want 500 money for their stuff. But they don’t have that, so they won’t pay it because they literally can’t.

          Long story short, this is not subsidising, this is publishers extracting the most amount of money from that specific market. Its called capitalism. Love it or hate it.

          And of course products cost different amount of money around the world. Every market is different.

          • How do you think a price for a product is found in capitalism

            It should be priced on supply and demand. It should be priced based on companies like steam having no ability to control which country someone purchases from and everyone on the first world just using a VPN to jump borders and fix the cheapest country available.

            Basically we just been a regulation making it illegal for companies like steam to deny people access to regional pricing. Then they will be forced to find a price point that matches supply with demand, instead of fleecing the first world for more money

            •  shrippen   ( @shrippen@feddit.de ) 
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              111 months ago

              You are aware that digital goods do not have a supply in the traditional sense, right? I can buy 500000000 copies of your data and you still will have more of it. Its not possible to apply supply and demand to digital goods because we have unlimited amounts of them.

              And btw what you are saying is quite similar to what I described. The price is found via establishing the amount of money in the market and the willingness to spend. That kinda is a way of looking at the possibility of demand.

              But anyway. The key difference, probably, is looking at who is aiming for what. The companies are looking at extracting maximum value for them. You seem to dislike that.

              • They have a supply. It’s based on their cost to produce.

                companies are looking at extracting maximum value for them. You seem to dislike that.

                With artificial region locks that shouldn’t exist. Open markets are better, and the bigger the market the better it is.

          • Yeah they are.

            The game is being sold to the third world only exist because the first world is paying as much money as they are.

            It’s literally a scheme to extract more money out of people. It should be illegal to prevent people from the ability to use things like VPNs to get those cheaper prices opening up the market and ensuring the prices actually match supply and demand.

            • No, they are not.

              The fact that they’re making more net money from those regions than they otherwise would, by definition, makes it literally impossible for you to be subsidizing them. The alternative is not listing in those regions, not lowering prices for you. There is no theoretical world where you get a cheaper price in developed countries without regional pricing in lower income regions.

              • The alternative is not listing in those regions, not lowering prices for you

                The alternative is marginally lower prices for the first world and higher prices for the third world as the prices become global instead of a massive grift which charges you based on how much money you’re able to spend.

                • No, there’s not even a theoretical possibility for that to happen. Lower priced regions are lower priced because there aren’t a meaningful number of people in those regions able to pay first world prices.

                  Lowering the global revenue by whatever small amount those regions bring doesn’t somehow incentivize publishers to lower revenue further by lowering prices in the first world. It makes no sense to think it does.