- essell ( @essellburns@beehaw.org ) English15•11 months ago
Yes, Blizzard, when you expect people to pay continuously, they expect something for their money continuously.
Did you imagine they were happy just to hand it over out of love and kindness for your profits?
- spudwart ( @spudwart@spudwart.com ) English15•11 months ago
I’m ruining friendships by doing this, but idc. If a game is “Free to Play” but features a bunch of “Optional purchases.” That’s an immediate NO from me.
So many times this cycle has gone “Free to Play” but the game is only meaningfully playable and fun if you invest ??? money into it.
That’s a NO, and a BIG no.
- Microplasticbrain ( @Microplasticbrain@lemm.ee ) English7•11 months ago
Sometimes they switheroo on us, fucking fallguys, rocket league…
- Gamma ( @GammaGames@beehaw.org ) English1•11 months ago
How is Fall Guys only meaningful if you pay? You can literally only buy cosmetics, which I guess could be upsetting if you’re into fashion
- Microplasticbrain ( @Microplasticbrain@lemm.ee ) English1•11 months ago
I wasn’t really talking about that part
- skizzles ( @skizzles@lemmy.ml ) English7•11 months ago
If all it takes to ruin a friendship is not playing a game with someone then I would reevaluate whether they were actually my friends and not just casual acquaintances.
- Wahots ( @Wahots@pawb.social ) English5•11 months ago
I avoid F2P games like the plague now. Even if it was paid before. It’s just not ever worth it. Even if it’s not predatory now, the only way they can make money is through season passes, P2W mechanics, or ads/data selling. All unsustainable imo.
- Statick ( @Statick@programming.dev ) English3•11 months ago
Only exception is Counter Strike. Went F2P but there are no P2W mechanics unless you count agent skins.
- shiveyarbles ( @shiveyarbles@beehaw.org ) English3•11 months ago
That’s called pay to win. Obvs free to play has to make money somehow, reputable companies accomplish this through cosmetics, etc. a bad actor here is Blizzard, who are selling skins for $20, battle passes for $10 , and they used to be free in OW 1 which many people paid for.
- Seasoned_Greetings ( @Seasoned_Greetings@lemm.ee ) English11•11 months ago
Share holders decide one-time payment games don’t make enough money
CEO transfers their major IPs to a “pay as you go” service promising a steady stream of new content to be worth it
Degrades or drops older games that players still enjoy to force the new games-as-a-service model
Players expect new content that was promised in exchange for the seasonal payments they now make
Surprised Pikachu face
- Vendul ( @Vendul@feddit.de ) English9•11 months ago
Fuck you blizz… fuck you activi… fuck off microsoft!
- Gamma ( @GammaGames@beehaw.org ) English8•11 months ago
I mean… that is the live service beast.
- jet ( @jet@hackertalks.com ) English8•11 months ago
What? Don’t you have phones?
- asexualchangeling ( @asexualchangeling@lemmy.ml ) English3•11 months ago
Not after I throw it at their heads I won’t
- Blizzard ( @Blizzard@lemmy.zip ) English6•11 months ago
Blizzard have no shame. They want a lot of money for the game, more money for subscribtion and even more money for cosmetics in the store.
- Lemvi ( @Lemvi@lemmy.sdf.org ) English6•11 months ago
Nah, I just wanna play Overwatch, why’d they have to kill it?
- ChrisLicht ( @ChrisLicht@lemm.ee ) English3•11 months ago
Right there with you. I don’t enjoy OW2 as a heals & tank specialist. I have a pet theory that they should have bifurcated the tanks in OW1 into two different required classes and kept 6v6.
Looking forward to this, just in time for summer:
“Only $79 for early access to Overwatch Classic!”
- Truck_kun ( @Truck_kun@beehaw.org ) English5•11 months ago
No… I just want to buy the game, and occasional expansions.
I don’t want everything to be monetized.
Buy game + expansions + recurring battle pass + cosmetic shops +++.
I feel like games should limit their monetization to 2 methods, and not utilize FOMO like a battle-pass does. Any cash shops should be designed to be accessible to players not wanting to spend real money (either a game system to handle in-game currency exchange, or have players work it out by allowing players to directly trade in-game currency for either cash shop currency, or cash shop items directly - ensuring there are worthwhile things to purchase both with in-game currency as well, so cash-shop players are encouraged to participate).
Guild Wars 2 I feel does a good job of it. Occasional expansions to purchase, no sub, a cosmetic+convenience shop, but everything in it, can be purchased by converting earned in-game currency into cash-shop currency.