•  essell   ( @essellburns@beehaw.org ) 
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    1511 months ago

    Yes, Blizzard, when you expect people to pay continuously, they expect something for their money continuously.

    Did you imagine they were happy just to hand it over out of love and kindness for your profits?

  •  spudwart   ( @spudwart@spudwart.com ) 
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    1511 months ago

    I’m ruining friendships by doing this, but idc. If a game is “Free to Play” but features a bunch of “Optional purchases.” That’s an immediate NO from me.

    So many times this cycle has gone “Free to Play” but the game is only meaningfully playable and fun if you invest ??? money into it.

    That’s a NO, and a BIG no.

  • Share holders decide one-time payment games don’t make enough money

    CEO transfers their major IPs to a “pay as you go” service promising a steady stream of new content to be worth it

    Degrades or drops older games that players still enjoy to force the new games-as-a-service model

    Players expect new content that was promised in exchange for the seasonal payments they now make

    Surprised Pikachu face

    •  ChrisLicht   ( @ChrisLicht@lemm.ee ) 
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      311 months ago

      Right there with you. I don’t enjoy OW2 as a heals & tank specialist. I have a pet theory that they should have bifurcated the tanks in OW1 into two different required classes and kept 6v6.

      Looking forward to this, just in time for summer:

      “Only $79 for early access to Overwatch Classic!”

  • No… I just want to buy the game, and occasional expansions.

    I don’t want everything to be monetized.

    Buy game + expansions + recurring battle pass + cosmetic shops +++.

    I feel like games should limit their monetization to 2 methods, and not utilize FOMO like a battle-pass does. Any cash shops should be designed to be accessible to players not wanting to spend real money (either a game system to handle in-game currency exchange, or have players work it out by allowing players to directly trade in-game currency for either cash shop currency, or cash shop items directly - ensuring there are worthwhile things to purchase both with in-game currency as well, so cash-shop players are encouraged to participate).

    Guild Wars 2 I feel does a good job of it. Occasional expansions to purchase, no sub, a cosmetic+convenience shop, but everything in it, can be purchased by converting earned in-game currency into cash-shop currency.