•  jon   ( @jon@lemmy.tf ) 
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    158 months ago

    If the game doesn’t meet their own standards, why exactly did they bother releasing it instead of delaying PC like the consoles were?

  •  Fizz   ( @Fizz@lemmy.nz ) 
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    128 months ago

    First week Performance was unplayable. 2nd week its fine and I’ve forgotten about the bad performance and I’ve been enjoying the hell out of the game. It’s so good and I’m excited for future dlc, assets and mods.

    • It kinda sucks honestly, because I think if they literally got one or two more weeks, and disabled the offending settings such as depth of field, they would have received far less flak. I feel like a good 70% of the complaints are due to bad defaults.

      Like, sure, they probably still would have gotten some justified criticism for it, but I don’t really think the game deserved as harsh criticism as it got, or at least, the problems are all very surface level, and underneath what is there actually works well.

      •  1984   ( @1984@lemmy.today ) 
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        8 months ago

        No there are actually severe bugs in the financial model of the city also, stuff like that. But it will be fixed eventually. It’s not a bad game. It does what it’s supposed to and it’s more user friendly than the previous version.

        •  thejml   ( @thejml@lemm.ee ) 
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          18 months ago

          Examples? I’ve been playing since launch and haven’t seen anything glaring. The way it’s structured is a bit different, but it all works out when you learn the system.

          • The one theyve acknowledged working on is related to garbage. Your cargo port/terminal will import a lot of various resources for your city to use, including garbage. Which means no matter how much garbage handling to build, your imports will flood it.

            Workaround is to district everything and make sure your garbage handling facilities excludes the districts with the poets/terminals.

            Some other economic bugs are not as bad. Like services not using resources correctly or zoned buildings having too much of a safety net for bankruptcy. Theres a lot the community is tracking down and the devs are working on.

            I wouldn’t say it makes the game unplayable. The complexity that does work is great. Its still so much better than CS1. Im not in the camp of anyone not buying “out of principal”. Its a fairly small team who had a deadline to meet. They made a great game in that time despite the glaring issues. They provided 10 years of CS1 support (even excluding dlcs), CS2 will be no different.

          • I just read a review somewhere of the game, don’t remember the site. But they listed lots of issues with the current game beyond the graphics.

            I also have the game and I agree, it’s fun and seems to work, but I haven’t played that much yet. Kind of waiting for more fixes.

      • Anyone interested will buy it eventually. It doesn’t matter if the release is shit they’ll buy it eventually and CO will make money from dlc sales. Based on what I’ve played so far I can tell this game is going to be amazing in a few years.

    • I personally went from having to have everything on low or turned off to literally cranking everything all the way up and it’s still playable. Mind you, I’m running an eight year old quad-core Xeon, 64Gb of 2400mhz ECC DDR4, and a 2080ti. Game’s installed on a SATA SSD that isn’t exactly new.

      And yes, I’m aware that’s an odd mishmash of parts. Most of it came from an old server my last job was throwing away.

    • I’ve been having playable framerates but they’re not improving. On a 10k city I get about 45fps average but I frequently experience frame drops which definitely make it less enjoyable to play the game. My specs are Ryzen 9 5900HX, RX6800M, 32GB RAM

      • I’m not sure what framerate I’m getting but it’s good enough for me and I do get some drops. I’m on a 50k pop city with a 2070 and a ryzen 5600x and 32gb ram.

        They’ve said there is a lot of room for optimization but I don’t expect to much because cs1 ran like shit for what it was.

    •  sanols   ( @sanols@beehaw.org ) 
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      28 months ago

      It’s been really fun but I hit a wall where I realized I wanted all the mods and assets from CS 1 to continue my building.

      Not having central transit hubs or multi directional subways feels so limiting.

  • Malibu Stacy can’t stand up, her face is mush and the arms aren’t attached, but this time she has a new hat!

    Of course you don’t sell add-ons to a broken toy? Weird that you were even selling it in their first place. I wish companies wouldnt stick so hard to release dates

  • Well that’s good. It’s a great game. I’ve been spared of some of the technical problems, so I’m good - but there are still some bugs lurking around. Could have used couple of more months of polishing before release.

  • There are not just bugs. The game is also baby easy. All the fallback mechanism made it so you basically can’t fail, the game throws money at you. The whole economy is balanced around fallbacks instead of really balancing, because you can’t balance what isn’t working to begin with.