•  Yote.zip   ( @yote_zip@pawb.social ) 
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    811 months ago

    I work in niche corporate software that basically has me do full-stack programming in addition to a ton of proprietary server configuration. It’s wide as an ocean but deep as a puddle, so it’s really difficult to learn everything but the day-to-day is super chill. Pays by the truckload compared to normal programming jobs, and I probably realistically work ~3 hours per day, most of which is directing my team. Unfortunately there’s basically no overlap in my job skills to my hobby skills/special interests as everything is super proprietary (even most of the programming languages), so I really only do it for the money and not because I like it.

    I’d like to do a more Linux-centric or interesting job in the future but I’m not sure if I’ll enjoy it more because ultimately it will still be work and will probably pay much less. As-is I’m brute forcing my way to early retirement in the next handful of years, and I’m not sure if I want to punch out when I hit my number or transition to something more “fun”.

  •  frog 🐸   ( @frog@beehaw.org ) 
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    11 months ago

    I’m currently at university studying game design, specialising in the art side. I’ll probably end up with a dual specialty in concept art and 3d modelling. Good skills for doing furry art on the side.

      •  Tahssi   ( @Tahssi@yiffit.net ) 
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        210 months ago

        Most companies in our union do both. The two main groups of work are Service and New Construction. Repair would fall under service work as well as installing things in finished buildings, preventative maintenance, etc. Right now I’m doing new construction. I hope to get to do service work at some point, though we always have a lot of new construction in this area. I get assigned to a new company every year while I’m an apprentice so there is a chance I’ll get to.

    •  l_b_i   ( @l_b_i@yiffit.net ) OP
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      211 months ago

      Sounds interesting. All I have in response to that is I sometimes like watching wristwatch revival on youtube. I feel like I could get some relaxation out of that.

        •  l_b_i   ( @l_b_i@yiffit.net ) OP
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          210 months ago

          Cool! Here’s to 50 more.

          Watchmaking is the kind of thing I can’t decide if I would like or despise. The way Marshall presents it, there is a lot of precision and focus needed, but after a while I would think a service is a service and just becomes routine.

          •  yuri   ( @yuri@yiffit.net ) 
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            210 months ago

            The appealing thing to me about watch repair is the intrinsic order of it all. Every watch (or clock) is a precision instrument with exactly ONE correct way to function. Not a lot of room for subjectivity on the part of the customer or the one doing the repair!

            •  l_b_i   ( @l_b_i@yiffit.net ) OP
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              210 months ago

              I can see the appeal. It doesn’t hurt the internals are so cool looking too. I work with electronics and code. There is usually only correct operation, but often many different ways to get there; and many of the problems are self inflicted and usually fun to hunt down.

  • Currently in my last year of a CS degree. As a hobby I’ve been focusing on programming procedural generation stuff for games and recently I’ve been getting more into working with electronics hoping to one day make an automated sorting system for my Lego collection.

      • Yeah, I’m still new to all of it. My plan of action is to make a machine that tumbles bricks onto a conveyor and takes pictures of them before cycling them back through. This is to collect a dataset for training a machine vision model. If that doesn’t work out I’ll just have to make it sort the bricks by color as that’s easy enough to do.

        The hardest part I’ve encountered so far is trying to learn how to control lots of stepper motors, how to power everything, and of course learning the 3d modelling process so I can mix both Lego and non Lego in the machine’s construction.

        •  l_b_i   ( @l_b_i@yiffit.net ) OP
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          211 months ago

          I haven’t done any modelling myself, but if I ever start, I’ll probably try openscad. Lego are fairly uniform, so I would wonder if more traditional machine vision techniques would work.

          • For machine vision, I was thinking of using multiple cameras and then just stitching the images together and using that as the input. That way it gets images of the bricks from multiple angles, which when combined with bright lighting from LED strips should make it easier to identify.

            •  l_b_i   ( @l_b_i@yiffit.net ) OP
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              211 months ago

              I have basically no experience with any machine vision, I’ve done some edge/color detection once, but my intuition says that sounds like a plan. Because you have a pretty unique feature for each brick, its number of studs and size of cavity on the bottom, you might not need as full a picture of each brick as you might think. That’s pure speculation though. Have fun with the project.