I’m starting to learn Godot, and a future project will be a point-and-click homage…but for now, I’m attempting to reproduce some old games I loved just to learn Godot.
I’ve gotten basic point-and-click pathfinding working, but now I’m trying to figure out how to fake depth without doing everything in 3D and faking the 2D. The goal is to have the character sprites shrink as they walk farther away from the camera. I’m sure I could create some values in a script for each scene that would scale sprites according to their y position, but I’m wondering if there’s already a system in Godot that handles this. My trouble is that googling for “depth” just returns a sea of irrelevant answers for 2.5D and 3D “fakery”
Quick example from Star Trek 25th Anniversary, where Kirk walks from the background to the foreground (mind the timestamp and volume. It’s loud)
Thanks!
Edit: I’m just looking for a point in the right direction, not full-blown code or anything. I’m guessing there’s a specific term that I’m unaware of which is causing the search problem…