#Memes

  • I say “developer” is only for code, “designer” can be any system, level, or character designer (ooh they use spreadsheets!), “artist” is only for drawing things. Marketing douchebags are “marketing douchebags”. And since I’m indie, I’m all of those.

    But some studios just don’t care and have stupid titles; as long as thy get paid it doesn’t matter to them. WTF cares what some idiot screaming in a forum says?

  • What a bunch of elitist horseshit.

    As a senior engine developer at a games company, this is how I see it:

    1. Your shitty flappy bird clone is worth less than the cheeto stain on your t-shirt as a cultural artifact
    2. I have met countless programmers who have never finished a single game, because they can’t design for shit
    3. I have met countless artists and level designers who have made commercially successful games after learning how to use 10% of a single scripting language
    4. The word “developer” predates software engineering and has nothing to with tech. We changed the meaning and now 14 year olds on reddit have changed it back. It doesn’t matter.
    5. If you were really some hot shit solo developer you would not need to look for validation in your job title. Seeing thousands of people enjoy something you designed every day would be enough.
  • I get it! Me, developing a game, but it’s just not interactive in any way

    I mean sure anybody in a team can have input in what makes a ‘game’ in a basic sense. But I think there’s a difference between I contribute to this process and I do the thing. If programming is muscle/nerves, level design is bones (especially with puzzles) and concept art is skin (or spine when it pertains to the story).

    Also IMO solo-game-dev stuff should be elevated even for the simple stuff. It means you got all the keys, even if it takes you a while to find the right ones. (note I’m not even really comfortable with programming so I wouldn’t call it a bias, though if I could I most likely would stay solo so maybe it is)