• Starfield frustrates me, because in many ways its a major step in the right direction. It has much better roleplaying mechanics than Skyrim or Fallout 4, but at the same time the lore is half-baked and the skill system is fairly weak. It has great potential, but a lot of it feels toned down and less “real” because of it. Space exploration has a lot of potential as well, but setting every objective so far apart on planets ruins exploration by filling it with monotonous procgen.

    That’s why I’m fairly confident that once properly patched, and mods/DLCs are in full swing, it will probably be remembered very fondly despite the release state. It’ll pull a Cyberpunk.

    • They have to rebuild the entire game to make it fun. Every mechanic is poorly implemented.

      Shipbuilding? Inconsequential.

      Gun modification? Same as it ever was.

      Food and drink? Why do I give a shit?

      Base building? Just as janky as FO76.

      Research? Annoying progression block.

      The map? So spread out that everything is behind a loading screen.

      Everything from stem to stern is just…bad. Stop using the fucking Creation engine you dumbasses! That’s why nothing fucking works! You don’t have an engine that’s even capable of supporting a large space game. Why did they think it could? Sunk fucking cost fallacy out the ass.

      • I’m completely disgusted by the thought, but I’m like 90% sure they half assed everything “knowing” modders would fix it and they fully intend on charging you for those mods…

        It’s absolutely fucking disgusting that Bethesda feels entitled to the profits of other peoples work to fix their shit games… They are testing out the new creation store with an update to Skyrim coming very soon and have already built starfield with that in mind (modders have already spoken about the difficulty of modding starfield at the moment because of these changes.)

        They pitch it as a boon to modders as they’ll get paid, but modders always had links to patron accounts that Bethesda/(now Microsuck) couldn’t get their greedy fingers on… I hope no one mods the game to be honest even though I preordered it with the high hopes of modding making the game even better than Skyrim… Greed kills again.

        • The criticism that Bethesda doesn’t finish their games because they expect volunteer modders to has been around since at least Oblivion IIRC. I always thought it was BS, but since Fo4 was essentially remade from the ground up into a now quite beloved game by the mod scene they may have considered this with Starfield. Bethesda now is more Zenimax than the Bethesda of 10 years ago so while I didn’t believe it then I have less reason to doubt now.

      • Shipbuilding doesn’t need to be rebuilt, just add the fuel mechanic back to give drive upgrades weight and add more space content.

        Gun Modification is fine, it doesn’t need to be overhauled. It can be better, and cosmetic paints could be added I suppose.

        Food and Drink just need the previously hinted at survival mode, so you actually have to plan trips. Not rebuilt from the ground up.

        Base building is fine-ish, just needs more benefits.

        Research just needs rebalancing, it’s fine as a gate for progression.

        The map just needs distances cut in half for proc-gen formulas and more locations added to the pool.

        The game doesn’t really need to be rebuilt, it just needs a survival mode, some new assets and uses for base building (reinforced by survival mode), and distances cut in half for proc-gen.

        • What made Bethesda games decent was how dense the maps were, but there is no density here.

          Skyrim and Fallout are games where you can pick a direction, go, and probably find something weird or interesting - a side quest, a fun environmental story, etc. Starfield literally cannot have this by design because everything is on a different planet, in a different system - the density of the map is gone, and scattered across a giant cosmos that can’t be navigated without loading screens.

          What happens on a procgen planet if I pick a direction and go? The same thing, every time - a boring cave or outpost filled with the same bullet sponge spacers as literally everywhere else.

          There needs to be actual stuff to do outside of quests to make the game fulfilling. There’s so much nothingness.

          • The cities are more dense, actually. The open space is far less dense though.

            Skyrim and Fallout 3/4 were games where you could pick a direction and find something fun. New Vegas isn’t, but it more than made up for it with roleplaying and quests, which Starfield generally does better than Skyrim, Fallout 3, and Fallout 4.

            The procgen content is 5-10% of the game, Starfield just fundamentally isn’t a Skyrim clone. Trying to play Starfield as though it is is just determination to be disappointed.

            Do I think Starfield is perfect? Absolutely the fuck not, it’s just not an imperfect game because it isn’t Skyrim, it’s an imperfect game on its own merits.

              • 100% agree! Thankfully, Bethesda games function almost similar to FOSS, and will be fixed by the community. As I’ve demonstrated, the fixes for Starfield meaningfully boil down to a well-balanced survival mode, and reducing the locus of exploration and adding more locations to the proc-gen pool. These are 100% achievable via mods.

                DLCs are planned in abundance for Starfield, and will similarly go a long way in adding more hand-crafted content.

    • Worse mechanics than games that are dedicated to each function.

      Ship building is janky, it doesn’t actually make any kind of difference, and there are other games with better, cooler customization that allow you to do more granular things. The ship stats don’t actually matter, because you can carry your crew of flunkies around the galaxy with any kind of setup, regardless of the actual stated crew stations and passenger capacity. Fuel exists but is inconsequential, it’s a number that goes up and down as you travel independent of your interaction with it. Space Engineers and Empyrion Galactic Survival are two games off the top of my head that kick the shit out of Starfield’s ship building and exploring.

      I feel like the gunplay is worse than it was in Fallout 4. That might not be because of how the guns fire so much as it’s probably directly related to how much everything is a pointless bullet sponge. You can have a pimped out Orion and shit still takes a bunch of hits to go down, and they’re all the same sets of enemies: renegade spacers in random mines and outposts.

      The only new thing on top of all the mechanics culminating from Skyrim through Fallout 76 that they added was a research system, which is perfunctory at best and super annoying and artificially limiting at worse.

      So to answer your question? Nothing. There’s nothing they improve upon that hasn’t been done elsewhere - the gimmick functionally just is that all these elements exist in the same game in a very disjointed fashion.

      • Damn, that’s what I suspected.

        Personally I really hate when you fight the same generic enemies but they just get bigger numbers to become bullet sponges. A lot of games that want to be “endless” do this, e.g. Warframe. At least make the tougher baddies bigger? Give them cooler armor or something? Don’t make them look identical to the level 1 grunt.

      • Fuel exists but is inconsequential

        My theory is that they used to have actual fuel costs but they cut it late in production when they realized it wasn’t fun.

        It would explain some of the loading screen tips that reference refueling.

      • Supposedly No Man’s Sky was the vanguard of procgen but I wasn’t impressed. I get the impression that Starfield uses it very similarly.

        For characters and ships, all NMS seems to do is combine permutations of prebuilt parts, not create any actual unique parts. Spore was way more impressive a decade and a half earlier because it tried to animate whatever wacky creature the player designed.

        For terrain, NMS doesn’t even create biomes. You won’t find a river, glacier, waterfall, or oasis anywhere. They didn’t even apply the system to space stations, those are identical everywhere in the universe. Valheim and even Minecraft did better.

        Is that an accurate comparison?

        • Starfield’s biome and planet generation is extremely barebones, but placing that in a single player RPG with the radiant quest systems is fairly innovative. Imagine STALKER Anomaly style tasks, but with proc-gen landscapes.

          This combo allows any character to have more content available to suit that character style far more than Skyrim or Fallout 4 style faction radiant quests.

          Still needs far more work though, it’s half-baked.

  • That’s so pathetic. There is a comedy club near that does this. If your review isn’t glowing, they respond shittily to your complaints. All this does is make the business/developers look petty and gross.

    • Whenever I see this, on Google reviews or whatever, it just solidifies what the complaint was and basically is tantamount to the responder doubling down on whatever the reviewer was saying. Valid or not. When you respond with passive aggressive “kindness” or denial, it just makes you look like a piece of shit, even if you are actually in the right. I cannot fathom how people don’t understand this.

  • My honest review, I had fun with it. It’s best described as an ocean of content but only 1” deep. The ship building was really the only unique thing in this game and it was really well done I thought. Beyond that it was the usual Bethesda mess that I expected. So I wasn’t totally put off by the jenk. Except for the late game crashes…. In the end game on the series S, I would crash ~ 40% of the time I paused to save if I was in action. Really frustrating.