
Thanks! I’ve been playing it when I have the time, and spellcasting is definitely one of the areas I’m working on. I have some re-works planned that I will get added soon :)
If you do try it out, please share any feedback!
Love talking all things trrpg. I primarily GM Genesys RPG, sometimes also Star Wars RPG and Hero Kids.
Also into Linux, 3D Printing, software development, and PC gaming

Thanks! I’ve been playing it when I have the time, and spellcasting is definitely one of the areas I’m working on. I have some re-works planned that I will get added soon :)
If you do try it out, please share any feedback!


Most of my space knowledge comes from Elite Dangerous lol. They used a lot of real star catalogs when making the galaxy and visually it’s really good.


I was trying to start the monitoring program as part of the systemd service. Idk why I didn’t think to use the bash profile on a service account. That should work perfect! Thanks


That definitely looks like it is in the direction I want to go. I’ll read those docs. I do have getty on mint so I’ll do some testing


From what I know, headless means different things depending on context - in this instance I’m using it in the sense that my server does not require any user session, or any user input devices, it just powers on and all of the services start up at the system level. I can SSH into it to configure things, but it doesn’t require any user session or input to run the services. A video output probably falls outside of this in some sense, but I would like it to be automatic without requiring an active user session.
The monitor I have is an old Panasonic tv / radio combo, so the display can be flipped on with a physical switch when I’m at my desk, so shouldn’t be any wasted power usage. It won’t be on all the time.
I’m using Linux Mint, which is probably not optimal, but I had a USB ready and I’m just using terminal stuff so it didn’t seem like it mattered too much. It does have systemd, which made it pretty easy to set up the docker stuff
Thanks for the input!


I have used gnome, plasma, and xfce and they are all fine. I prefer KDE personally but they’re all going to do what you need to do. It’s all down to personal aesthetic preference, and picking one won’t hinder you in any real way. KDE to me just looks super nice out of the box for my taste, and I like the customization.


I love Debian. Been using it on my laptop for over a year. Some specific drivers are a little fiddly if you have nvidia graphics but it’s not too bad, lots of good info on the debian wiki.


I miss the old tts voices and now everything is ai generated garbage :( Bring back the robot voices!


That’s why we use JavaScript on the front end, JavaScript on the back end, and you can streamline it even more by using JavaScript for the db layer too. After all, if you have too much data to be reasonably parsed in a single .json file, you are probably just architecting wrong.


You have the r and n flipped: userjourneys.ai


I love the magic system in Genesys, with just basic spells (attack, heal, augment, curse, etc), some varying effects with suggested flavor (e.g. “Ice” adds ensnare to an attack, but mechanically it doesn’t matter if it is vines, goop, whatever), and how much that effect increases spell difficulty. It lets the players go into a brainstorming session trying to come up with a spell to get out of a very specific situation, and having the game support almost anything.
E.g. this create water idea could be an attack spell with the poisonous quality (making it a hard check), which requires the target to make a hard resilience check or take a bunch of extra damage and strain, which for a skilled mage against a non-boss creature (e.g. an overly ambitious bandit) is well within one-shot range. If they pass the check, they would still take damage from the attack, but would be able to cough up most of the water before it got too serious.
This system sounds very cool also, and I have recently heard of Mage in another thread. I would like to play a system that gives players the ability to come up with spells that the GM doesn’t know ahead of time (I seriously dislike long lists of predefined spells), but also has a little more of that hard magic-science set of rules to satisfy my inner Sanderson fanboy. I have built in some external scaffolding around the magic in my Genesys setting that does this, and it has been a ton of fun so far.
My main gripe is that I wish I had more time to play RPGs (more than a couple sessions a month) so I could try out more systems.


Kind of frustrating that one of the main points against Linux is anti cheat, which basically comes down to Spyware that assumes you are a hacker if you run Linux, so the game publishers ban your account. That isn’t a Linux problem, since often these are games that run fine on Linux.


Bees: mix of the top 3


AI art is unethical


I love this idea. Would have been perfect for my current game, though I have enjoyed the flexibility to adjust things the players don’t know yet.
That could still work with this approach but you’d have to be intentional about keeping changes within the same scope / size
I have been playing Genesys, and I LOVE it. I’m not playing in a sci-fi setting, but the whole premise behind Genesys is that is is adaptable to any setting, and from what I have seen of the system, it would be great for something like that. There are tons of rules for vehicle stats, combat, etc. and it has guidelines for how to design and balance your own vehicles.
If you are interested in making and playing in your own setting I would definitely recommend Genesys.
If you are wanting something with an existing setting that matches that vibe, then I’d first check and see if some of the community made settings will fit that, and if not, then maybe look elsewhere.
There are a ton of community made resources for Genesys on DriveThruRPG and also in a dropbox maintained by one of the community members, and that dropbox has some resources for an Expanse setting and other sci-fi stuff that would be a good starting point: https://www.dropbox.com/sh/raqr7usuzwizglm/AACMnwsNyT5DPHyjokWZwQLOa/Community Content?dl=0&lst=&subfolder_nav_tracking=1
I would also say you should definitely get the core rulebook AND the expanded players guide, as that has tons of good resources and better guidelines for creating vehicles, as well as other useful things. It’s really a fantastic GM toolkit.
EDIT: Also regarding the dice, which can be kind of hard to get, they have an app that you can use, as well as charts for converting normal polyhedral dice to the Genesys symbols, and what I personally do is just use the Star Wars dice, which are the same (with slightly different look to the symbols) and are more available, at least where I am.
Seems like a good opportunity for me to pick up one of his physical books. I also love Return of the Lazy GM but just have the PDF. It helped me a ton with prep.