• 14 Posts
  • 37 Comments
Joined 3 years ago
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Cake day: June 18th, 2023

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  • This worked perfectly - thank you!!

    For anyone else looking here later, the final shader code (confirmed working Godot 4.2) is:

    shader_type canvas_item;
    
    uniform sampler2D screen_texture : hint_screen_texture;
    uniform vec4 water_color : source_color;
    uniform sampler2D wave_noise : repeat_enable;
    
    void fragment() {
    	vec2 water_wave = (texture(wave_noise, UV * TIME * 0.02).rg - 0.5) * 0.02;
    	vec2 uv = vec2(SCREEN_UV.x , SCREEN_UV.y - UV.y) + water_wave;
    	vec4 color = texture(screen_texture, uv);
    	float mix_value = 1.0 - UV.y;
    
    	float avg_color = (color.r + color.g + color.b) / 3.0;
    	avg_color = pow(avg_color, 1.4);
    	mix_value += avg_color;
    
    	mix_value = clamp(mix_value, 0.0, 0.7);
    	COLOR = vec4(mix(water_color, color, mix_value).rgb, texture(TEXTURE, UV).a);
    }
    

    Credits to Single-mindedRyan for creating this shader in the first place.




  • Thought I’d post an update. Performance is better now, playing in 1440p with FSR2 on Balanced, graphic settings on Medium. I’m getting around 45FPS.

    I’m not quite sure what the fix was in the end, but I’ve installed proton-ge-custom-bin from the AUR, so I’ve got Proton GE installed onto my system (not just within Heroic). Both the AUR and Heroic are on Proton-GE 9.7. I then added the AlanWake2.exe file to Steam, and forced compatibility to use Proton GE. So whatever extra was happening with Heroic was taken away.

    I tried changing my Mesa drivers, but it appears Manjaro is even with the nonfree repo at this point, so I’m still on Mesa 24.1.1, only on the Manjaro-approved version, not the mainline Arch version.

    It appears that somewhere within that combination of (1) running the game directly from Steam, (2) using the system-installed Proton-GE package, and (3) reverting to the Manjaro Mesa package the framerate got bumped from lower 20-s to mid-40s. CPU and GPU usage still hover around the 40%, so I feel there would be more improvement to be had perhaps?

    I tested the game on my second PC, which is running ChimeraOS, has a 5800X3D chip, 32Gb RAM and a 7600 XT card, where it’s easily hitting these framerates and better (but with higher GPU usage, hardly any CPU usage, that 5800X3D is a beast). So I wonder if my 10700K might be a bit of a bottleneck? ChimeraOS’ version of Mesa is on 23.2 so maybe there are just some kinks to be worked out in the 24.1 branch?

    Anyway… long story short: I’m happy with the overall performance at this point. Happy to dive into the Overlap and deal with Nightingale!








  • As a show with so much promise, I often felt Disco reached for big concepts but never quite managed to get there. It would get bogged down with pathos and dragged out plot lines. Unfortunately, season 5 felt no different. This episode dragged on and on for me. Mol and L’ak had mostly become irrelevant and were completely unnecessary in this episode.

    I get the series got axed and additional scenes were shot to round things out. But that random “we’re all hugging” scene? It was weird. And didn’t the actress who played Detmer say their absence was planned and revealing anything would be a big spoiler or something? Well. No, it really wasn’t.

    Kovitsch was Daniels? I think at that point of the story, he could’ve been anyone and it wouldn’t have landed. He could’ve been Sloane (not dead after all!) and it would’ve made as much sense and be just as meaningful to the story.

    The progenitor plot? With a tick list of “clues” and “challenges” to lead the way, but ultimately we decide your worthiness to reshape the universe as we know it with a geometry puzzle? I can’t even.

    Discovery had potential, back in the day, but disappointed year on year. I had hoped this final season would offer redemption, but alas. Decent bunch of actors, but with subpar writing that usually went nowhere coherent. I won’t miss it. Glad it’s done. I hope Paramount learnt some valuable lessons from this and moves things on.
















  • Yeah, all your criticisms sound fair to me. My issues with live-version baby-Hera haven’t changed over the past 5 episodes. I said it before, but I would’ve loved to see Vanessa Marshall try out for the role. Her voice is Hera to me. And Caretaker in the Marvel’s Midnight Suns game, but that’s a different story.

    I truly enjoyed episode 5, but can’t escape the fact that I feel sour about episodes 1-4. If episode 5 had been episode 2 (and we condensed 1-4 into 1) that would’ve been much, much better. Just take me to the action, show me ass-kicking Ahsoka, that’s what I’m here for. Not the Ahsoka who apparently went through a difficult time and doesn’t have conviction. What? When?? I know she was shaken up about discovering Anakin’s true identity, but if that caused a deep soul-searching moment, show me that. The series as a whole has suffered quite a lot from “tell, don’t show” where even the “telling” is stilted and flat.

    But again, I felt episode 5 gave me hope for the remaining few episodes left.

    Weird theory, but where do Force Ghosts go when they’re not “ghosting around” the place? Maybe they go to the World Between Worlds. That would make some kind of story-sense, since Anakin became one.

    How did he become one? Let’s gloss over that one, since apparently it’s a long-lost Jedi skill that Qui-Gon rediscovered, passed on to Yoda, who passed it on to Obi-Wan, after Padmé died. So not sure when Anakin was eavesdropping in on that thing, but oh well. That’s a prequel/CW issue, not an Ahsoka issue.

    I think Andor’s something special. It’s such a unique show that adds a layer of depth to this universe that we’ve not seen before. Tricky one to use as a comparison for all the other stuff. For me, this series sits quite comfortably next to the latest Mandalorian season. Lots of lore, some CW/Rebels characters and a too-slow, but (hopefully) ultimately entertaining season arc.