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Joined 3 years ago
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Cake day: June 30th, 2023

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  • It just so happens I very recently received vroptician comfort prescription lenses. I did some testing with both inserts, no inserts, and only one lens and forcing steamvr to track only one eye. As far as I can tell they do not hinder eye tracking. In my case I did not notice the foveation area flick to bottom when blinking you mentioned.

    It’s a bit too soon to say for sure, I need to spend some more time with it. In any case, nothing egregious out of the box.

    Update: I forgot to mention I still use the spacer because I could feel my eyebrows pressing on the top of the lenses when I removed it. Might be a factor or not at all.


  • It might be that you have very keen peripheral vision awareness. I did not notice it and was not even sure eye tracking worked until I tested it in some games supporting foveated rendering where the foveated area is configurable (MSFS 2024 PC, Dungeons of Eternity native).

    Afterwards I found out there is an handy option to visualize eye tracking. I suggest you toggle it on to see if your eye tracking is lagging behind in some way.

    1. Connect to your PC over Steam Link without a game
    2. Go to the PC Steam VR settings Steam Link Tab
    3. Enable Advanced Settings
    4. All the way to the bottom toggle “Debug Region Coloring” on

    This will show exactly where the headset thinks you’re looking, which I suppose is the relevant info for foveated streaming & rendering. On my setup, I do not perceive any latency there.