

Good meme! Dylan B Hollis is a really witty baking content creator on YouTube (and TikTok) for anyone wondering who that is.


Good meme! Dylan B Hollis is a really witty baking content creator on YouTube (and TikTok) for anyone wondering who that is.


Hahaha a fitting end to a beautiful and funny story! Thanks so much Ahdok, this was really fun.


Reading your comics has accidentally become part of my daily routine, and one of my most favorite at that. Konsi is so cute, and her and Razira are especially cute and wholesome together. Thanks for brightening up my days like this.


Well said. I think storytelling is an amazing medium precisely because it allows you to explore troubling topics in a safe way, with the linguistic layer of abstraction as a safety net. I check in with my players at session 0 and on occasion to know what is totally OK, what I can describe but not show art for, and what is off limits. We’ve agreed that sexual assault is off limits, sexual themes can be vaguely alluded to buy should remain mostly implied, spiders can be described but not shown, and everything else is currently on the table. This system should work fine for any table composed of reasonable humans.


That’s deprarious


Sentences like “Can I roll for persuasion?” or worse “I perception the room” are one of my biggest pet peeves coming from players. Tell me what you want to accomplish, I will tell you whether and what you need to roll. I’ve mostly managed to train that behavior out of my players, thankfully. As a newbie DM I used to use die rolls as a crutch – “this is a dice rolling game, so the more dice we roll the more fun we’re having, right?” I thought. I also hated saying no to my players, so stupidly high DCs were a way to shift the blame onto the dice for my players’ failures. As I’ve gained experience, I run a much less dice-heavy game. I very often just let my PCs succeed with no roll required.
The one case where I don’t mind the players asking to roll is when they ask to “INSIGHT CHECK” à la critical role; it’s always fun to see the players so passionately engaging with NPCs.


If Brayden says his character tries to lift a heavy rock and he proceeds to deadlift 150kg to demonstrate, heck, I’ll give him inspiration.


How do you come to that conclusion? What other artist are you referring to? All I could find were 4 pieces, 2 before AI enhancement and 2 after. The pre- and post-enhancement pieces are extremely similar. The pose and colors used are identical, the AI basically just smoothed the colors over and brought out some details. I didn’t see any differing poses or concept art.


The potion mimic is going in all my games now


I hate this. It’s going in all my D&D games from now on


I would back this on kickstarter


Which is regular size? The purple worms or the Medusa?


This ability was designed for high level play. I would have tweaked it to deal 4d6 or 3d8, or just handwaved the massive damage rule.


You should post this to !rpggreentext !


I can see why it was too hot, this is straight fire


I’ve run and played in games with no magical healing, and even in games with healers, I find stabilization checks to be relatively common, especially in parties of 2 or 3 where your healer is typically also your front liner (paladin or cleric) and can go down. I don’t tend to tell them the number of successes and failures, but I do tell them whether they succeeded or failed in stabilizing and how close their teammate is to death. Something like “while you fail to stop the bleeding, her injuries don’t seem life-threatening yet” or “he’s still alive, but every breath he draws grows weaker, and you fear the next may be his last”. I prefer to stick to natural language when I can.


It really gets everyone scrambling to help, and it makes more sense for PCs not to know. It’s one of my favorite changes, and it’s so simple, it’s really good.


Good to see you here, 4cheese!
This is the most nitpicky thing I’ve ever read. TTRPGs are (or at least can be) a form of collaborative story telling and Travis Miller has Hasperger’s.