

Whoops meant to share the other link: It is paywalled https://www.wsj.com/livecoverage/stock-market-today-dow-jones-06-30-2023/card/the-coveted-one-ring-card-has-been-found-L3rZd5eIOtkfega2xjC0


Whoops meant to share the other link: It is paywalled https://www.wsj.com/livecoverage/stock-market-today-dow-jones-06-30-2023/card/the-coveted-one-ring-card-has-been-found-L3rZd5eIOtkfega2xjC0


I think subclasses are more inline with variant classes in 3.5. You had a cloistered cleric vs cleric and they had 2 domains. You had the totem barbarians, the divine bard vs the normal bard. Prestige classes were far more transformative than subclasses and subclasses don’t feel the same to me in 5e.


@MartyMart I think that’s the reasoning. I do think the issue tends to be overblown though, and in lieu of a new edition, I’d rather see more options for multiclassing or prestige classes since you can only play a pure class so many times before it feels very same-y.


I agree. I would like to have seen this be pure martial exclusive with maybe something like the fighting styles given to pal/ranger


Really sounds like they’re backtracking on a lot of the changes. In some ways I like that, but some of what they’re keeping are not my favorite, like the subclass choice at level 3.
For me I would rather see every subclass at 1 as many change the way you play enough that it feels abrupt from a level 1 and up campaign.


I’m skeptical, but hopeful that it will be somewhat like the Outer Wolds, but maybe with slightly better combat? I’m just hoping the space combat isn’t a large focus of the game. Not a huge fan of vehicle controls usually.
Looks like no new subclasses based on the description. Nor are there any races listed (what’s the new term? ancestry? Species?) so this feels lacking in the character options as well. Maybe that bodes well for the setting materials?