• I’m not sure there is much intersection between PC & console gamers and social/casual gamers.

    I can’t speak for anybody else, I guess, but neither I nor any gamers I routinely interact with play these freemium/social/mobile type games. Like, at all.

    I think that looking to ourselves and our habits for answers will not tell us much, as those gamers are not in our sphere of influence.

      • I’m not drawing some elitist lines between hardcore and casual, I’m saying that the “video gaming revenue” graph is fundamentally defective because it’s lumping together genuinely different enterprises, with different audiences, marketing, and revenue models