The first of the tools Denuvo is offering to Switch developers is Nintendo Switch Emulator Protection, a “revolutionary technology to protect games launching on Nintendo Switch from piracy”.

According to Denuvo, the new tech can be applied to Switch games to block the ability to play them on PC emulators.

“Even if a game is protected against piracy on its PC version, the version released on Nintendo Switch can be emulated from day one and played on PC, therefore bypassing the strong protections offered on the PC version,” the company says. “This can happen with any of the numerous games available on Nintendo Switch.

  • Personally, I’m not much of a PC gamer, so I don’t have a lot of personal experience with Denuvo; but this sounds pretty concerning.

    My understanding is that by Denuvo LoJacking into every part of the game, it seriously hampers performance; and the Switch is underpowered enough as it is. I can only imagine how poorly games will run if the Switch has to devote resources to Denuvo as well.

    Plus, from a preservation standpoint this is terrible too. Even if the studio drops Denuvo down the line, it will forever be included on the cartridge. This means that in the future, the only way to play this game will have to be an emulated copy, since you won’t be able to get the update to clear the (no longer supported) Denuvo from the game.

    • Exactly. But AFAIK every Denuvo game eventually gets cracked, so at least we will have the pirate copies. From a preservation standpoint, a dumped ROM is much better than a physical cartridge anyway, since it’s more portable and easier to back up. It’s the contents of the cartridge minus the physical limitations.

    •  ono   ( @ono@lemmy.ca ) 
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      1 year ago

      I can only imagine how poorly games will run if the Switch has to devote resources to Denuvo as well.

      Pokemon Go added code obfuscation (I forgot the name of the company that provided it) some months after it was first released. Phones started running very hot, battery life dropped drastically, and people who played a lot had to replace their batteries (or phones) in a fraction of their normal lifetime. Also, as you imagined, performance dropped significantly.

    • Wouldn’t necessarily be impossible to “remove” Denuvo from a cartridge after a certain amount of time, not physically remove it, but bypass it with a patch. Makes sense to add in this capability too, since Denuvo licenses can be subscription based and at some point it just isn’t worth the ongoing costs.

      Definitely expect a huge performance hit though. Games with Denuvo run like absolute shit lol.