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Jordan Lund ( jordanlund@lemmy.one )  to GamingEnglish · 3 years ago

Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End

www.ign.com

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Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End

www.ign.com

Jordan Lund ( jordanlund@lemmy.one )  to GamingEnglish · 3 years ago
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Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End - IGN
www.ign.com
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Baldur's Gate 3 launched earlier this month to player and critical acclaim. However, as players have begun to reach act 3, many are discovering that it's...a touch less polished than the first two acts.
  • Faydaikin ( Faydaikin@beehaw.org ) 
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    • iAmTheTot ( iAmTheTot@kbin.social ) 
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      3 years ago

      Here’s an idea, how about it gets polished before release.

      • wahming ( wahming@monyet.cc ) 
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        3 years ago

        For games with a shitton of content, I’m not sure it’s entirely possible. You just can’t have every single combination of stuff checked out after every change

        • iAmTheTot ( iAmTheTot@kbin.social ) 
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          3 years ago

          There were 1st level spells that had missing info or flat out wrong info. This is content players are immediately going to interact with.

          There’s a major NPC whose story line gets broken beyond repair in multiplayer if you don’t do things just right. This is only a few hours into the game.

          I don’t think I’m setting a very high bar here.

          • Faydaikin ( Faydaikin@beehaw.org ) 
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            • iAmTheTot ( iAmTheTot@kbin.social ) 
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              3 years ago

              Scope is not an excuse for bugs and I’m tired of people making that argument. If they couldn’t deliver this scope as a polished game, maybe they should have reduced the scope.

              • gk99 ( gk99@beehaw.org ) 
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                3 years ago

                Gonna be real with you, this is a terrible take. I’d much rather have games pushing boundaries at the cost of some bugs rather than a bunch of the same old regurgitated elements over and over to be safe.

                GTA3 had plenty of bugs, the Purple Nines glitch being particularly infamous. Literally nobody out there is saying “wow, I wish they’d stuck with the top-down style games instead of going 3D because this bug has seriously inconvenienced me.”

                • iAmTheTot ( iAmTheTot@kbin.social ) 
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                  3 years ago

                  What boundary is BG3 pushing, exactly?

              • Faydaikin ( Faydaikin@beehaw.org ) 
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                • iAmTheTot ( iAmTheTot@kbin.social ) 
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                  3 years ago

                  We wouldn’t have any games with the stardards you’re suggesting.

                  This is the most ridiculous and hyperbolic thing I’ve read all week.

                  • Faydaikin ( Faydaikin@beehaw.org ) 
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              • artic ( artic@lemmy.blahaj.zone ) 
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                3 years ago

                I would rather have bigger scope but less polish

      • Rolder ( Rolder@reddthat.com ) 
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        3 years ago

        Didn’t they push up release so they would come out before Starfield?

      • Cethin ( Cethin@lemmy.zip ) 
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        3 years ago

        It’s pretty damn polished. There’s just a lot of possibilities and they rarely mess up. With biggest Act 3 issue is performance is worse, which is expected when you’re going from wilderness to dense city. It still runs pretty fine on my old PC on ultra. It’s about 25fps, which for top down strategy is fine. I could lower graphics if it were an issue.

        • iAmTheTot ( iAmTheTot@kbin.social ) 
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          3 years ago

          We have different opinions on what polished means.

      • regalia ( regalia@literature.cafe ) 
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        3 years ago

        It’s very polished considering the complexity and scope of the game.

        • iAmTheTot ( iAmTheTot@kbin.social ) 
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          3 years ago

          Agree to disagree mate. When level 1 content that players are immediately going to interact with is broken, I don’t call that polished.

          • regalia ( regalia@literature.cafe ) 
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            3 years ago

            What are you referring to?

            • LoamImprovement ( LoamImprovement@beehaw.org ) 
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              3 years ago

              Not OP but I can at least throw a minor pet peeve in that hat - Mage hand only works once per short rest, instead of as an at will as the cantrip should.

            • iAmTheTot ( iAmTheTot@kbin.social ) 
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              3 years ago

              Many spells have/had missing text or flat out worked wrong.

              • regalia ( regalia@literature.cafe ) 
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                3 years ago

                Examples? I haven’t seen that a single time

                • iAmTheTot ( iAmTheTot@kbin.social ) 
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                  3 years ago

                  They are literally noted in the most recent patch notes. Shield had the wrong duration (until long rest, VERY different to how it actually works), Warding Bond made no mention at all that the caster also takes damage (pretty key detail). Many spells didn’t have listed ranges or areas, I haven’t looked to see if those are all fixed now.

                  • regalia ( regalia@literature.cafe ) 
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                    3 years ago

                    Oh, who cares lol

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