Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

  •  Blake [he/him]   ( @Blake@feddit.uk ) 
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    10 months ago

    I’m gonna come out swinging: not even a game, but two entire fucking genres:

    1. Battle royales. I am like 90% convinced that gamers have been tricked by some dark psychology that has somehow convinced them that these games are worth playing. I don’t know whether it’s because the quality of FPS games has been so low for so long that today’s gamers have never really played a properly fun shooter or what. Battle royales are 75% downtime. You spend so long fucking around parachuting in to the map, walking around, collecting stuff, bla bla bla, interspersed by just a few moments of action, and when you get killed it usually doesn’t feel fair, it’s because a whole other team showed up right as you were already fighting someone else and put you in a nearly impossible situation.

    2. MOBA games are just RTS games with the best bits taken out.

    •  TehPers   ( @TehPers@beehaw.org ) 
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      1410 months ago

      For me it’s pretty much any competitive multiplayer game. I don’t dislike the games, I usually dislike the communities. That was one of the big things that turned me away from Overwatch (the first one) for example, the gameplay was fun but I just wish I could choose who I was playing with.

      Needless to say, I stick with singleplayer games these days, or at least less competitive multiplayer games. Games with good local multiplayer, like SSBU, are also pretty fun when I can get a group together.

    • Battle Royals - for me, it’s about how the consequences heighten the tension, and how the threat of getting unceremoniously smashed back to the lobby heightens the victories.

      Playing with friends makes the the whole experience fun. If you drop and have some downtime ‘just’ gearing up, you can chat and hang out and goof around. Then when shit kicks off, it’s just so much more impactful (imo) than a game where you’ve just died and respawned a bunch already and you can do the same again. The teamwork and communication has to be next level and it feels so damn good to win a round, especially when you’ve been on the back foot and had to claw your way out of tough fights.

      No mind tricks, not fussed about loot boxes and skins, just awesome memories from when we where playing enough to get almost half decent at it.

      …and now I’m missing Apex Legends, might reinstall and remember that my friends don’t play it any more

    • That downtime in a battle royale creates a really fun tension. Unfortunately, it does feel like dominant strategies emerge in that genre a little too easily, and then they become repetitive, so you don’t get that early feeling with the game for more than a few weeks.

      MOBAs can take many forms, and a lot of them don’t look anything like an RTS, but they do usually give you the good parts of leveling up and becoming more powerful in an RPG over the course of about a half hour.

      • RTS games are currently in a big slump (nobody’s really making them, and the player base on the ones that exist has seriously dried up) because most people only like half the game.

        The people who love the micro end up going to MOBAs like League or Smite. The people who love the macro end up going to 4X/Grand Strategy like Stellaris or Crusader Kings. The market of people who equally enjoy both aspects is pretty small. Like, I’ll never buy a bag of Chex mix again, now that I know I can get a whole bag of just rye chips.

        To make the scene even more anemic, the skill cap right now is so high. I know several people (including me) who tried to get into Starcraft 2, only for their first random opponent to be a person with 20,000 APM who thinks a match lasting longer than two and a half minutes is a slog. It’s not even possible to learn from your mistakes when you get stomped that hard, that fast. But the single-player part does nothing to prepare you (other than maybe letting you figure out what the buttons do), and it’s going to happen just about every time (because the only people still playing are the people who have been playing for a decade or more).

    • I highly disagree with the 2nd point

      I hate RTS because there are so much going on everywhere at the same time that I just can’t handle it. You gotta master your production while scouting while repelling raids while strategizing to see what kind of army the opponent is building while exploring the tech tree and… damn how did they just send an army of 50 fellas??

      MOBAs allow me to fully focus on the moment and whatever I’m doing instead of being perpetually late on the actions that need doing

      • @potterman28wxcv @Blake

        Imo theoretical #RTS development just stopped after StarCraft and total annihilation.

        Sup com is my favorite but nobody really tried to reimagine what “RTS” should mean.

        Not like COD -> Doom(2016) did for fps.

        So both perspectives are valid and deal with unsolved problems that are unfortunately just hard and not profitable to solve.

    •  sup   ( @sup@lemmy.ca ) 
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      510 months ago

      Are you a more eloquent me? This is exactly what I feel about both Battle Royales and MOBAs. How and why? I just don’t see it. I have friends who enjoy both genres and I’ve talked to them many times and asked them to explain why they find it fun. I still don’t get it. Dark psychology indeed. That’s the only thing that explains it for me.

    • Battle Royales: there are pros and cons to the format over traditional FPS. The real story here is that Fortnite in particular also frequently comes out with tons of fun and ridiculous weapons and items which is something that other companies don’t really do.

      Ie: chrome that lets you turn into a fast moving blob, a katana with a charge dash range so big that it’s considered a mobility item, a handheld napalm cannon

    • I would respect your opinion if you presented it as an opinion, but your comment just reads as a condescending statement towards gamers who enjoy those genres. I don’t play either of those genres either, but I respect that people do enjoy them.

      • I would respect your opinion about my opinion if you presented it as an opinion about my opinion…

        Of course it’s just my opinion. I respect people who enjoy those games absolutely, 100%. No disrespect at all. I didn’t even say anything negative about MOBAs except the fact that I didn’t personally enjoy them. You’re taking this way too personally.

    •  am0   ( @am0@beehaw.org ) 
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      210 months ago

      Totally agree with point #1. I was a staunch supporter of Fortnite when it was a zombie defense base building game. Then everybody latched on to the battle royale and I hated it, and every battle royale that hopped on the bandwagon afterwards.

      Spend 20-30 minutes collecting loot just to win or lose it all in a sudden burst of conflict… shit gives me hypertension

    •  kratoz29   ( @kratoz29@lemm.ee ) 
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      110 months ago

      I have never played a MOBA but some quick sessions of Vainglory in an old iPhone… If that counts.

      I can see the charm in the genre I guess… But battle royals? Hell no, you wrote it damn perfectly… It is a huge waste of time, whether it is for the grinding mechanics, or the camping mechanics, or the unfair situations, but that tension does well for streaming guys, I think that is why the genre got so popular? Like those brainless games that you see on social media like Facebook about driving trailers in messy roads or those Five Nights at Freddie’s kinds of games?