A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.

  • Bethesda’s seeming disdain for anything that could be considered a fun and seamless mechanic is frustrating.

    Or that the technology available doesn’t really make this type of setup reasonable?

    Star Citizen is trying to do this and it’s been how long with how much money spent?

    Would Starfield be a better game if they sacrificed the quests/content/companions and just made a game that was more like Elite Dangerous or No Man’s Sky?

    That’s fun, that’s what I wanted, and I don’t think it’s really expecting that much.

    I mean, CIG has been trying to make a game that does what you want for the last 13 years and they aren’t close yet. Maybe it’s not as easy as you want it to be?