•  520   ( @520@kbin.social ) 
        link
        fedilink
        11
        edit-2
        2 years ago

        It essentially allows for special closed source builds. These closed source builds can have the engine support for consoles and still be in keeping with Sony/Microsoft/Nintendo’s licenses.

            • This, right here.

              Hey EU. How about lowering that barrier to entry by pumping a couple of million Euro’s into cold-room reverse engineering the API’s and developing an open source alternative that can be distributed freely.

              We’ll invite Sony lawyers, Microsoft lawyers, watch them cope and seethe as their framework is made more open…

              …aaaand then realising that a lot more people will take the shot to pay for actual licensing. Go figure.

              • You’re still going to need them to sign your binary for the console to recognize it as legit.

                Circumventing the official path worked back in the 80s and 90s, but modern consoles and their SDKs were designed with those lessons in mind.

                •  520   ( @520@kbin.social ) 
                  link
                  fedilink
                  4
                  edit-2
                  2 years ago

                  It’s still valuable information for those that would seek to load homebrew (unsigned code) onto their systems.

                  Console security is one of those things where every additional barrier helps. The goal isn’t to outright prevent homebrew or piracy but to limit the scope of breaches and delay them as much as possible. Even modern consoles like the Switch and PS5 are not immune

                  • It would be great if there was a guaranteed way to homebrew your consoles, but yeah security and stability is the real thing we benefit from. I don’t think anyone would advocate for more hackers in console multiplayer games, and I don’t want a homebrew game I’m running to crash or brick my system because of their fly-by-night hardware usage.