It’s cool to see ARM-based chips running these games, but I’m opposed to Apple’s proprietary Metal API being utilized, requiring developers support another API to reach this new audience.
I imagine this move will translate to their Vision Pro headset, which I think needs a VR game library to prove successful.
It’s cool to see ARM-based chips running these games, but I’m opposed to Apple’s proprietary Metal API being utilized, requiring developers support another API to reach this new audience.
I imagine this move will translate to their Vision Pro headset, which I think needs a VR game library to prove successful.
It’s insane to me that they’ve dropped every other API… They should really support Vulkan.