Yeah, no.

  • I understand your perspective, but the way I see it, it’s like renting a movie at home versus seeing it in a theater. For some people, the extra money to go to a theater is worth it. I’m not paying $20+ to see a movie once at home though, and especially not to see it on my phone. Discounted price for a discounted experience. If they want to charge $20 for the mobile version, and $40 for MacOS, then I’d be way more likely to try a triple-A game on a phone.

    • But you get it with no compromises on MacOS, so why would they discount the price there? This is buy once, play “anywhere” (anywhere that’s good for Apple). You don’t pay less for a game you only play on a Steam Deck either.

        • I think the Switch and the Steam Deck have shown that portable games are worth every bit as much as non-portable, but in both of these cases, they output easily to the larger experience at home. I think Apple is providing that too. $60 still makes sense to me, since you’re always buying the MacOS version which includes a mobile copy, which you said was acceptable.

            • It’s not a Mac OS copy and an iOS copy any more than I have a Steam Deck copy of a game and a desktop copy of a game. From what I can tell, it’s the same thing. Obviously this is beneficial for Apple keeping you in their ecosystem, but this serves the same function. Quite frankly, I’m not sure why you’d have an iPhone if you don’t have a Mac, but I know plenty of people do.