"They don’t care": Inside the triumphs and failures of accessible gaming hardwarewww.rockpapershotgun.comexternal-linkcross-posted to: ghazi@lemmy.blahaj.zonehackernews@derp.foo alyaza [they/she] ( @alyaza@beehaw.org ) MA GamingEnglish • 2 years ago message-square9arrow-up156
arrow-up156external-link"They don’t care": Inside the triumphs and failures of accessible gaming hardwarewww.rockpapershotgun.com alyaza [they/she] ( @alyaza@beehaw.org ) MA GamingEnglish • 2 years ago message-square9cross-posted to: ghazi@lemmy.blahaj.zonehackernews@derp.foo
minus-square bermuda ( @bermuda@beehaw.org ) linkfedilinkEnglish2•2 years agoAgreed, and it’s been such a quick change in the industry too which is a great sign. It really wasn’t that long ago that you didn’t even get a brightness slider, and hell some games still have a static 50 FOV.
Agreed, and it’s been such a quick change in the industry too which is a great sign. It really wasn’t that long ago that you didn’t even get a brightness slider, and hell some games still have a static 50 FOV.