I am not far enough in to have some real QOL thoughts. so if the below is in the game but I haven’t gotten there yet…my bad!

I spend a lot of time in inventory mgmt.

some nice to haves, to start:

  • consume item along with pick up (game changer for food)
  • split food from medicine, eat all button
  • split magazines from notes; can we get a bookshelf? A
  • places that I have visited should have a vendor $ amt based on the vendors I have visited.
  • I should be able to fast travel to key POI - my homes, outposts, vendors, lodges, etc from some sort of grid view with sorting (including $$$)
  • location variants — seems like a biggy
  • trenchcoats (for hiding my shotty from the po po) & capes (for my crimson drip). I love the poncho & farm hat, very very nice.
  • shoe cosmetics (we see slippers…) - how about a Mikey Dunx shoe designer?
  • A more fine tuned method to place clutter, both in and out of base mode; lockers, fridges & desks should auto stack instead of “toss the orange…oops”
  • an option to keep ship clutter, demotivating to clutter a ship then…poof
  • ship hab door placement but I get why there is an autopather…
  • …how about a walk ship mode in ship builder to change hab door placement?
  • Resource cargo that stays in a specific ship.
  • NPC feet on coffee table animation; NPC bathroom usage?
  • basic ammo manufacturing in an outpost
  • an aliens style radar sweep BECAUSE why not
  • my watch should have some craftable bitz, like a communicator for talking to my peeps back on the ship, or they can tell me what their ship scanners are picking up. Maybe as a drone controller, other cool stuff.

There is a ton in this game and I feel guilty, so much is done so well. The above are relatively minor — I imagine things to do over QOL in DLC.

However a few seem like low hanging fruit….

  • The Den just has the one creepy Trade Authority though. Maybe the guy in the bar if you have foodstuffs to sell. I’ve spent too much real-world time waiting 48 game hours in the chairs by the airlock for him to reset. Kind of a drag.

    The Key has 8 vendors all with generous cred limits right next to eachother. I think the next best place is Neon, you can run down the central concourse selling to every shop along the way. Assuming you get any “special acquisition” goods past the scanners that is.

    ::: spoiler I actually assumed that the UC would set up shop on the Key. It was their station originally, after all. If I had realized the vendors would be gone for good, I may not have finished the Crimson Fleet storyline so early. :::