





I am not far enough in to have some real QOL thoughts. so if the below is in the game but I haven’t gotten there yet…my bad!
I spend a lot of time in inventory mgmt.
some nice to haves, to start:
There is a ton in this game and I feel guilty, so much is done so well. The above are relatively minor — I imagine things to do over QOL in DLC.
However a few seem like low hanging fruit….
100%
Or even remembering where my house is
I’ve started playing with the shipbuilder so:
I feel like Bethesda has released the game with Minimum Viable Product systems in some areas (ship-building, outpost-building, inventory management in particular) knowing that the modding community will massively improve the barebones.
For the sell all, even a way to mark things as junk then having a junk category would be nice
Main issues I have after 120+ hours: Badly needed:
Nice to have:
Maybe I’ve missed it, but fast travel to outposts would be helpful!
I’ve placed one or two outposts but they seem kind of useless so i never thought of that.
Magazines are a mystery to me. I guess I just carry them around???
Mat mgmt … yes! show the mat qty being tracked on purchase or when mined … that would be cool.
In theory you get the bonus and can sell them. AFAIK
At the top of my list is to have vendor’s available credits scale with my level. I’m hurting to offload a ton of high value loot, especially after
losing access to the Key.
The Den in the wolf system will be your friend.
The Den just has the one creepy Trade Authority though. Maybe the guy in the bar if you have foodstuffs to sell. I’ve spent too much real-world time waiting 48 game hours in the chairs by the airlock for him to reset. Kind of a drag.
The Key has 8 vendors all with generous cred limits right next to eachother. I think the next best place is Neon, you can run down the central concourse selling to every shop along the way. Assuming you get any “special acquisition” goods past the scanners that is.
::: spoiler I actually assumed that the UC would set up shop on the Key. It was their station originally, after all. If I had realized the vendors would be gone for good, I may not have finished the Crimson Fleet storyline so early. :::
Well it appears there’s not much issue going the other way on that quest so that’s my plan on my next run.
Lol, same!
Consume Item + Read Book were already in previously BGS titles, it’s so weird that it was removed from Starfield.
Ship Repair should be usable even from the character inventory.
Digipick should be moved from the Junk category
Highlight of the missions available on the planet you’re on from the mission menu.
Removed by mod