I am not far enough in to have some real QOL thoughts. so if the below is in the game but I haven’t gotten there yet…my bad!

I spend a lot of time in inventory mgmt.

some nice to haves, to start:

  • consume item along with pick up (game changer for food)
  • split food from medicine, eat all button
  • split magazines from notes; can we get a bookshelf? A
  • places that I have visited should have a vendor $ amt based on the vendors I have visited.
  • I should be able to fast travel to key POI - my homes, outposts, vendors, lodges, etc from some sort of grid view with sorting (including $$$)
  • location variants — seems like a biggy
  • trenchcoats (for hiding my shotty from the po po) & capes (for my crimson drip). I love the poncho & farm hat, very very nice.
  • shoe cosmetics (we see slippers…) - how about a Mikey Dunx shoe designer?
  • A more fine tuned method to place clutter, both in and out of base mode; lockers, fridges & desks should auto stack instead of “toss the orange…oops”
  • an option to keep ship clutter, demotivating to clutter a ship then…poof
  • ship hab door placement but I get why there is an autopather…
  • …how about a walk ship mode in ship builder to change hab door placement?
  • Resource cargo that stays in a specific ship.
  • NPC feet on coffee table animation; NPC bathroom usage?
  • basic ammo manufacturing in an outpost
  • an aliens style radar sweep BECAUSE why not
  • my watch should have some craftable bitz, like a communicator for talking to my peeps back on the ship, or they can tell me what their ship scanners are picking up. Maybe as a drone controller, other cool stuff.

There is a ton in this game and I feel guilty, so much is done so well. The above are relatively minor — I imagine things to do over QOL in DLC.

However a few seem like low hanging fruit….

  •  Hossenfeffer   ( @Hossenfeffer@feddit.uk ) 
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    1 year ago
    • button to autofollow NPCs the game has told me to follow, at their walking pace
    • option to ‘sell all up to amount of cash vendor has’
    • highlight ammo used by favourited guns in the buy from vendor ammo list
    • a search field for the star map so I don’t have to remember what system The Key is in.
    • I’ve started playing with the shipbuilder so:

      • be able to save a half-built ship design rather than having to finish it in a single sitting
      • highlighting which parts are triggering a particular error or warning
      • all parts you’ve encountered to be visible in the build lists even if they’re not available at the current shipyard, marked as not available but with a way to see which shipyard has them
      • a way to override the automatic placement of doors and ladders
      • a way to do a walkthrough of the partially built interior of a ship so you can see how the layout works before having to fit engines, gear, fuel tanks, etc
      • some way for players to share / trade ship designs

       

      I feel like Bethesda has released the game with Minimum Viable Product systems in some areas (ship-building, outpost-building, inventory management in particular) knowing that the modding community will massively improve the barebones.

  • Main issues I have after 120+ hours: Badly needed:

    • character stats screen, especially the bonuses we’ve collected for magazines - like they could be doing nothing and we’d never know lol, do they stack over multiple NG+?
    • some way to manage what materials we are tracking - it’s absurd right now like do I need Titanium still? Do I need 1 or 10? Have no way of knowing (might have to start using notepad or something) Bonus points for including the item and upgrade that I want to craft

    Nice to have:

    • a list of fast travel points would be nice
    • catalogue of visited systems and what resources are there (even if it’s only for surveyed resources)
      • The Den just has the one creepy Trade Authority though. Maybe the guy in the bar if you have foodstuffs to sell. I’ve spent too much real-world time waiting 48 game hours in the chairs by the airlock for him to reset. Kind of a drag.

        The Key has 8 vendors all with generous cred limits right next to eachother. I think the next best place is Neon, you can run down the central concourse selling to every shop along the way. Assuming you get any “special acquisition” goods past the scanners that is.

        ::: spoiler I actually assumed that the UC would set up shop on the Key. It was their station originally, after all. If I had realized the vendors would be gone for good, I may not have finished the Crimson Fleet storyline so early. :::

  •  twistedtxb   ( @twistedtxb@lemmy.ca ) 
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    1 year ago

    Consume Item + Read Book were already in previously BGS titles, it’s so weird that it was removed from Starfield.

    Ship Repair should be usable even from the character inventory.

    Digipick should be moved from the Junk category

    Highlight of the missions available on the planet you’re on from the mission menu.

  • Better placement for clutter and deco would be real nice, help add to the live-in nature of the world.

    Same with the NPC animation, though I doubt bathroom usage would work, as some of the bathrooms aren’t even big enough to close the door while occupied.