The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?

    • I can say that the only timed content I enjoyed was in WoW and it was the Challenge Modes.

      Both because you could try it multiple times and because the reward was an actual prestigious and awesome reward.

      I can’t think of another game with a timed run mechanic that offered anything close to that.

      • My only contention for good timed content in video games would be examples similar to the beginning of Metroid Prime. “The whole planet is gonna explode and you need to leave RIGHT NOW!!” type of deal. It’s essentially the same as putting a timer on a task, in fact that game does show you a timer with how long you still have until the place explodes, except it doesn’t feel like a fakey cop out